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#Gaming

Edited by Sølaris: 2/2/2016 5:07:01 AM
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The next Assassin's Creed to be more like The Witcher?

The gameplay or the story? Seems like the only reason to make the game more like Witcher 3 is because it won game of the year... Assassins Creed should be more like Phantom Pain, the serious stealth mechanics to hiding on the side of your horse. 1. Get rid of the animus, the whole your in a machine reliving memories is a bore and a waste of development time. 2. Stop having those long beginnings where it converts a character from a nobody into an Assassin, just get to the point, no hide-and-seek game and no chasing a girl around. Remember the lie they told us for the first 15 minutes of Ac3 you would get into action, WRONG you walk into a cave then suddenly you go through a training simulator then a night at the opera... That's not action. 3. Stop with the whole Templars are the enemies and you must stop them. 4. Make a story with the Assassin going through a journey helping people, liberating them or more role play where he can choose to become an Assassin or a Templar. 5. If the game is heavily based on your horse make it more immersive like taking care of your horse from feeding it to tying it to a tree so it doesn't run away. Build a Campfire at night to fetching water in the morning. Or finding a place to stay whether a village or abandoned house. 6. I'm assuming it's a very desert like area for the Egyptian setting, so I'm assuming Sand Storms meaning tactical advantage or getting you and your horse to a safe location. 7. Let the horse die or stay on its last know location and no magic whistling and summons your horse out of no where. If your horse dies you can get another one or steal one or buy one. 8. No weapons stats, weapons shouldn't have a 1 to 5 star rating, it should be solely based on the it's unique designs from getting meat to chopping down trees or a armour. 9. Enemies hunt you down literally, every Assassin game you kill someone and run away until they stop chasing you and you continue on without a hassle. Enemies should hunt you down as the track you down interrogate the people you've help and the village you save. From bounty hunters or the slavers you've been running away from. Every action you do will only lead them closer to you. 10. Sand should be harder to walk or run in. 11. Have a bottle and food storage so it no only becomes a game where you kill but a survival game that relies on your preparedness. 12. Of course dangerous animals from Scorpions to snakes. 13. An Actual Assassin Brotherhood, so far it still looks like a you do all the work while the brotherhood complains about what you've been doing wrong. 14. Every Assassins Creed story since AC2 have been getting shorter and shorter. But I doubt the next story would be great, seeing it's "2 year development cycle". 15. Enough with the Assassin have to have a hood, Assassins creed liberation and Syndicate (really a top hat) proves that the hood is over used. Edward Kenway would look way better with a more pirate looking outfit rather then a samurai looking outfit. Or I would love to wear the outfit Connor used during naval battles. Not every Assassin has to have a hood. 16. Stop making the end of EVERY Assassins creed game so meaningless. When you finish the story, all it does is leave you scratching your head as you wait another year to see what's happening after Desmond's death. 17. The parkour system heavily relies on a city based area. Seeing it's set in Egypt there aren't many cities and heavily based on deserts unless they decided to take inspiration from "The Scorpion King"... Complete boredom as you run away from guards in the desert... 18. Clean off blood to avoid suspicion or even change clothes, instead of blood disappearing magically... That's enough to points today, more points coming very soon.

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  • They want the world to be more like Witcher's. Not the gameplay

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  • When desmond died the animus really did become pointless. It was cool when there was actually a story involved(it was cool when desmond was in a coma and had to actually escape the inner dwellings of the animus and all and meeting subject 16). Ever since the ezio saga the games really went downhill and it saddens me because the franchise was great (i havent delved into syndicate yet).

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  • They make a new game every year that's not Enough time to Evan come close to the wither

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  • Quit AC after ACBF which I think was the pinnacle for this franchise. Also, killing Desmond completely turned me off of the franchise. Played every AC up to ACBF, Desmond was a character I think everyone grew to like and expected to continually be a part of this series as it's his bloodline. Just my opinion.

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    • They need to stop the stupid modern day first person shit they started with Black Flag and just get back to the main story, like am I the only one wondering what happened after Desmond saved the world but released Juno after AC3?

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      • Two points. Why get rid of the animus? I think it's an alright plot vehicle. My only problem is the terrible over arcing story. But I also think Black Flag nailed the real world gameplay. It was mainly optional. And the other, what lie AC3? That you're in the animus? You should know that by now. The real lie was them playing up Conner than your some douche who turns out to be a really compelling character just to find out he was just a tutorial. And then you take over as Conner.

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      • It needs to take place in ancient Japan... with ninjas and Samurai lol.

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        • I would love an assassins creed with story depth as the Witcher and a come at system like the Witcher. I would not mind ubisoft giving cd project red the franchise.

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        • Get rid of animus? That's pretty much what makes the assasins creed series. They might as well just make a new game all together if they are gonna get rid of the animus.

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          • Cool points, but just remember, the series is just one huge storyline. So animus is super important, because that is the main storyline. Assassins VS Templars is super important. Long breaks in between fighting is character development and that's super important. And hoods are badass and that's super important.

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            • "Assassin's Creed to be more like the Witcher?" I highly doubt it.

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            • Edited by What I Look Like: 2/2/2016 2:35:11 PM
              Can't even get behind 3. I hate to be so "black vs white" but then again, I'm not exactly going to ever choose to be a templar. You like that, go buy Rogue. And those long instances with no fighting? That's called character development. I liked being with Connor since he was a child. Starting as his dad and realizing he was a Templar was a great way to start the game. Ezio without chasing girls wouldn't be Ezio. Him doing that has lead to quite a few situations he's had to stab his way out of. And the first game was absolute garbage. Absolute. Just radiant killing missions and bad mechanics.

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              • Why not post this on the AC forums?

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                • 1
                  If you want that to mean anything to the developers, or at least have a chance at your points meaning something.... Then post on the AC forums.

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                  • Edited by PHANTOM JLK: 2/2/2016 8:11:14 PM
                    Stopped reading at the " no Templar point" it's ancient Egypt of course there are no Templars, or at least the ones we know today they year will most likely be around 300B.C so the Christian/Catholic church hasn't been started yet. Edit: read a little more, the good part intrigued me, the hoods help conceal identity, it's not just for fashion, and if our assassin is has a reputation then he needs to hide his/her face.

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                    • They need to take a break is what is it. And need something with more depth tjem, go here, kill that guy because... run away... I actually disagree with many of your points. I feel many of those aspects would become a chore, rather then fun. But that's just me. Your full inclined to your opinion. I do agree the whole animus and game within a game idea was awful. But in reality, they need to take a long break. Gather some new ideas, innovations and creativity. Stealth is very weak in the AC games besides the full syncro of 100% don't get caught. And that gets old quick. But hey, maybe in 10 AC games they'll get it right

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                      • Assassins creed needs to stop....it's worse than Nickelback

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                      • That could be cool but I'm still recovering from the shit that was unity

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                      • No, assassin's creed should definitely remain assassin's creed instead of trying to imitate another game. However, they should definitely get rid of all the animus stuff.

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                      • I can agree with some of those. They seem like good ideas that would make the game more immersive.

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                      • Who told you there were no cities in egypt? They had like...the first cities.

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                        • Just... No.

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                        • Good ideas and some that go to far or fast for all at once. Adding in the gradual changes would be neat, but all this at once might just scare away more people

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                          • So basically take everything that makes assassin's creed what it is, and throw it out the window? A lot of the things you mention are things that fans of the series really love, things that define the game. All they really need to do story-wise is reintroduce the present day timeline and expand upon the aftermath of desmonds sacrifice. Keep the past characters interesting, show us their motivations, keep the Templars as the enemy, even if they aren't as black and while as before (in fact, the best Templars were those such as haytham, who gave you enough reason to question everything youvr known about them). Make the world much more interesting, with more side mission variety more characters, larger locations, better ways to control and interact with the environment. The formula does not need to be changed, only improved. Making it an rpg with choices like you mention would completely throw the game out of character. You instantly remove any historical accuracy (a huge part of the game) and just leave the continuity of such a series in a mess. Adding bars for food and water would turn the action-adventure game into a survival game, which attracts a different audience entirely. Removing the slower parts in the beginning gets rid of all of the characterization that the new characters desperately need, and offers contrast to the monotonous parts of the rest of the game. Ezio and Edward would have been nowhere near as good characters without the early portions of the game. All of your points would make a great game of its osn, but not a great assassin's creed game. The franchise is already established and the formula is not to be changed too much. Such changes would turn away the current fanbase, which is never a good move. The core parts of the game must be kept.

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                            • If this was Assassin's Creed, Ubisoft would have both redeemed themselves entirely and made a very good game.

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