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originally posted in: As a 32 you should be capable...
Edited by spafeX80: 2/8/2015 8:01:18 PM
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I made a whole post in this once. Here it is: VoG: The Relic Discussion/Tutorial Okay. This is a huge issue. The relic. Everyone seems to fear it, or never even go near it or want to learn it. I'm going to say this first, [b][i]IF YOU DO NOT KNOW HOW TO RUN THE RELIC PERFECTLY WITHOUT DYING, THEN YOU DON NOT NEED TO BE DOING THE HARD RAID YET.[/i][/b] Everyone's story is different, but when only one person knows how to run it perfectly and you have a few players who say they're alright with it, it makes the Hard Raid impossible. Stop telling me you're good at raids if you can't run that relic. Everyone needs to know how to do it. I spent 5 hours on Atheon in one night simply trying to teach a whole Fireteam how to run the relic perfectly. It's not hard to figure out. The idea that you can't run the relic is mostly psychological. It's fairly simple on the hard raid and a piece of cake in the normal raid. Now. Here's how: Everyone should be on the sync plates so that they are being raised as soon as everyone is teleported. [b]NO ONE SHOULD BE FIRING/WASTING AMMO ON ATHEON. It causes him to fire at you and possibly kill someone with splash damage. Just stay in cover until Atheon activates the time stream and everyone is teleported.[/b] Once everyone outside of the portal gets out of the detainment bubbles, you kill Supplicants on both sides while you wait for Oracle team to finish inside the portal. Inside the portal 2 kill oracles, while the relic holder darts off in the beginning and kills enemies before the oracle killers get halfway through. EVERYONE OUTSIDE NEEDS TO STAY ALIVE, while killing as many supplicants as possible! Use rockets, grenades, hand cannons with precision. Focus and don't die! The first time being teleported the enemies aren't watching. The first time is easier because you have the element of surprise as long as no one fires a weapon or double jumps. On Mars: Sprint/run down to the hobgoblins without double jumping, when you're close enough while running you double jump into the air, using ground slam to instantly kill two of the Hobgoblins in the first blast, then kill the third. Then simply keep everyone cleansed and pop a super from the relic at the last oracle. On Venus: Run down to enemies, get some air, AIM, and catch the Minotaur and one normal goblin in the first blast. NOW THIS is where a lot of people fail, Minotaurs excel by counting on you to focus on them. Because you think they're a threat. However goblins are much more accurate even when you're bunny hopping to dodge damage. Instead of focusing on the Minotaur, after you catch the Minotaur add one of the goblins in the first blast, jump over to the goblin and kill him. Then you get the Minotaur all to yourself. Killing him now is really easy, simply jump high enough in the air to ground slam him BEHIND him or to his side. Basically avoid hitting him straight on. Ground slam him on his back or his side by getting height in the air and he'll be knocked back everytime, but by hitting him on his side or head and going behind him he has to take extra time recovering from your blast because he has to turn around-at which point you're already in the air to hit him again on his side or back. Now the second time you go through portals the enemies will be watching for you, so sometimes you have to take separate paths to keep them distracted while you don't take damage from them. The rest of the Atheon fight on normal should go like this: After Oracle team makes it out of the portal with ALL ORACLES KILLED IN ORDER-extremely crucial to not getting wiped- everyone including the portal team killing supplicants, crashes to the middle, relic holder needs to be there first with the relic shield open-LB. [b]EVERYONE ELSE NEEDS TO BE VERY CAREFUL WHEN GETTING TO THE MIDDLE ISLAND.[/b] If the relic holder moves or gets bumped at all while holding the shield open it nulls the shield and will let enemy fire through. Therefore everyone must do their best to keep a safe distance while still in the bubble. Everyone pulls out snipers and hits Atheon's critical weak spot. Now, I don't care what you think you know, but when time's vengeance is at 10 seconds remaining, everyone needs to immediately return to their assigned portals and kill supplicants along the way. The relic holder staying in the center until everyone is safely away. This is crucial to the whole team not getting wiped instantly. If you wait for time's vengeance to end, everyone will not be on the portals raising them, instead they will be in detainment bubbles when oracle teams get teleported. Which means they'll have to kill supplicants to even get to the plates to open the portals. If you leave right after Time's vengeance ends there's a chance you'll not be prepared and be on the ground when everyone gets teleported, which means you'll fall through the detainment bubbles which will usually result in your swift death. [b]ALSO, it causes issues for the relic holder. Atheon will continue to fire at the relic holder, and being the relic holder I always catch the splash damage from Atheon because everyone won't get back to their spots.[/b] There's a reason everyone leaves when time's vengeance has 10 seconds left, and that's it, so everyone is prepared for the next teleport instead of winging it and taking the likely chance of being immediately killed. Basically, if you execute that-rinse and repeat with the slightly added difficulty that the relic holder must beat the enemies with them knowing you're already coming (no element of surprise), the raid even on hard is relatively easy. It's all about execution with precision and speed. It takes a bit of practice. If you're not skilled with the relic you need to go to the Templar phase and practice with it until you understand how it moves and works. Then practice on Atheon fight on normal until you can do it flawlessly. This all being said only players who are level 30 or higher are able to one hit KO enemies with the relic. *in the hard version of Vault of glass* 29's will do damage but not enough to kill them in time before getting killed. I hope this helps whoever. It's how hard raids should be executed. One note, if Atheon is nearly dead, it of cours remakes more sense to not go back to your assigned portal spots and just kill Atheon.
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  • 5 hours to reach 3-4 controls?

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  • Part of it was we had a few 29's. But training. People learn at different speeds. Execution was key.

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  • Ok

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  • 10 seconds? why? you can kill atheon in two runs by waiting to jump or move back at 3 seconds, you move back into the weapons of light bubble in the back, jump, shoot your way out of the detainment field and get the portal up for whatever side they call out. people are almost never immediately killed by kamikazee harpies. even if one dies, no big deal, atheon goes down on run #2 since he will be under half life from the first run.

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  • Dude this gives extra time just in case. I say it every time, it's the little mistakes in a raid that costs wipes and more time. I just gave an effective method.

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  • Edited by Racebum: 2/9/2015 2:20:51 AM
    and little mistakes happen the longer it drags on. i mean, it would work, but it's a very inefficient method. in my experience most wipes are from glitches...glitches that are more likely to happen the longer it drags on. teleported with field, re appearing on the same planet you just portaled out of, oracles appearing dead when they actually are not. you're also reaching a bit saying you may not have a titan. out of 6 people if there isn't one titan that's a bit odd. they are the biggest damage multipliers in VOG both at atheon and templar. with the templar you can absolutely destroy him having a titan pop weapons of light and 3 guys up top with Ghorns while everyone else blocks teleports, kills oracles and snipes hobs

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  • You don't always have Titans.

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  • Just wondering but how do I ground slam(it is the only attack I don't know)

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  • Jump and r2. It's the best to stun minotaurs.

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  • ground slam is jump r2, by far the most powerful relic attack

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  • just like the sword on crota on hard..

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  • Damn you wrote a book man

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  • Dang you don't have to read it. Those are my instructions for people who join my team. And I gave them out because there's a serious lack of people who excel at Hard Vault of Glass Relic.

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  • think about his point there. i mean i wouldn't really have a problem doing that, may make fun of you for dragging it out, but, i could do it easily enough. that said there are a LOT of ADD kids that play this game and getting them to remember multi step processes is a bit of a challenge

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  • My point, there are times we get randoms and it can taxing.

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  • oh lordy, it only takes one bad random to wreck the whole plan. completely agree there

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  • One time we got 2 squeakers who talked themselves up like they were great at raids. They were dead within seconds of spawning.

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  • have experienced similar. i try my best to avoid playing with people under 18-20. the majority of the best players i've ran into are age 20-40. my hard raid team is mostly in their 30s and we very often beat crota on the 1st run. squeakers still think trolling everything is funny and many of them don't have the attention span for a raid.

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  • Edited by Lull9: 2/8/2015 7:51:56 PM
    I'm decent with it, but what are your thoughts on really bad positions of enemies sometimes? Venus, sometimes they just scatter and you wind up with all three of them as far away from each other as possible. Makes it pretty hard.

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  • team needs to be shooting or grenading the minotaur. focus should always be there before the first oracle

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  • Rocket on the right side. Nothing on the left - go around the right pillar at the top of the stairs instead of straight down.

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  • Very true, I don't brag, but I am a beast with the relic, I have perfected it. My advice is focus on the goblins first. They are the problem, as long as you can keep the minotaur's attention at the same time, you shouldn't have an issue. Being level 31 also gives that 20% damage increase/20% intake decrease. Sometimes it ends up as a wipe. One things, if enemies stop taking damage or coming back to life or lagging, those are raid bugs and the team leader should go to orbit and come back to reset the bugs. As long as you follow my explanation very strictly (literally no one screwing around) then it should work. It's how I do it and my team gets it done every week in 2-3 teleports.

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