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11/19/2014 4:59:56 PM
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Create your own Exotic

Create your own Exotic. It can be a weapon or an armor peice, and you can give it its own flavor text and unique perk. _____________________________________ Nemesis Exotic Scout Rifle Void Damage "Perfect hatred." Low Rate of Fire High Impact High Range High Stability Low Reload Magazine 14 Firefly > Flared Magwell > Nemesis v Custom Optics v Explosive Rounds Nemesis: Precision kills with this weapon grant grenade and melee energy.

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  • Exotic Weapon Idea Upgrade Materials: Spinmetal; Ascendant Energy. Damage 260-300 Name: No Mercy Type: Sniper Rifle Class: Secondary Weapon Description: "Why not give the Fallen a piece of their own medicine." -Ikora Rey, when she used a wire rifle to destroy an Archon Priest who had captured Cayde-6. Charge Rate: 3 seconds Impact: 60/100 Range: 90/100 Stability: 30/100 Reload: 40/100 Magazine size: 1 Looks like a mix of Hard Light and Ice Breaker, with purple and blue lights forming a teeth like pattern on the sides. (Top row blue, bottom purple) The sight is a 10x scope with a small yellow circle in the middle, with a slightly larger circle around it, and the whole sight Details: Arc Damage: This weapon causes Arc Damage Mind at Ease: To fire off a round, you must hold down the trigger; this also triggers a lock on phase, and targets whatever limb, torso, or head is closest to the reticle. (Must keep target inside the second circle •Round types• Aggressive Ballistics: More predictable recoil. Enhanced impact. Shorter range and more recoil. Field Choke: More range and impact (range 90 to 100, impact 60 to 65) Increased recoil (stability 30 to 20) Linear Compensator: More predictable recoil. Slight boost to range and impact (range 90 to 100, impact 60 to 75) More recoil. (Stability 30 to 15) •Upgrades• Firefly: precision kills with this weapon makes the target explode ----- Upgrade Damage ----- High Caliber Rounds- Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle (impact 60 to 63; 65 to 68; 75 to 78, stability 30 to 27; 20 to 17; 15 to 12) Lightweight- When held, this weapon grants +2 character Agility Single Point Sling- Switch weapons faster. Move quicker while aiming. ----- Ready to Fire - Lock on time is reduced to 1.5 seconds. ----- Upgrade Damage ----- Upgrade Damage Upgrade Damage Upgrade Damage

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