Exotic Weapon Idea
Upgrade Materials: Spinmetal; Ascendant Energy.
Damage 260-300
Name: No Mercy
Type: Sniper Rifle
Class: Secondary Weapon
Description: "Why not give the Fallen a piece of their own medicine." -Ikora Rey, when she used a wire rifle to destroy an Archon Priest who had captured Cayde-6.
Charge Rate: 3 seconds
Impact: 60/100
Range: 90/100
Stability: 30/100
Reload: 40/100
Magazine size: 1
Looks like a mix of Hard Light and Ice Breaker, with purple and blue lights forming a teeth like pattern on the sides. (Top row blue, bottom purple) The sight is a 10x scope with a small yellow circle in the middle, with a slightly larger circle around it, and the whole sight
Details:
Arc Damage: This weapon causes Arc Damage
Mind at Ease: To fire off a round, you must hold down the trigger; this also triggers a lock on phase, and targets whatever limb, torso, or head is closest to the reticle. (Must keep target inside the second circle
•Round types•
Aggressive Ballistics: More predictable recoil. Enhanced impact. Shorter range and more recoil.
Field Choke: More range and impact (range 90 to 100, impact 60 to 65) Increased recoil (stability 30 to 20)
Linear Compensator: More predictable recoil. Slight boost to range and impact (range 90 to 100, impact 60 to 75) More recoil. (Stability 30 to 15)
•Upgrades•
Firefly: precision kills with this weapon makes the target explode
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Upgrade Damage
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High Caliber Rounds- Oversize rounds built to stagger targets and leave them reeling.
Their mass makes a weapon harder to handle (impact 60 to 63; 65 to 68; 75 to 78, stability 30 to 27; 20 to 17; 15 to 12)
Lightweight- When held, this weapon grants +2 character Agility
Single Point Sling- Switch weapons faster. Move quicker while aiming.
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Ready to Fire - Lock on time is reduced to 1.5 seconds.
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Upgrade Damage
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Upgrade Damage
Upgrade Damage
Upgrade Damage
English
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Nice!