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Destiny

Discuss all things Destiny.
Edited by MoonDawg: 5/28/2013 8:47:47 PM
46

Why I think Reach's space combat was practice for Destiny.

Edit: I forgot about the concept art showcasing a cockpit of one of the fighters. This more or less showcases what the space combat would look like up close. Thanks to Obadiah II for the link. [quote][url=http://images.wikia.com/destiny2579/images/4/40/Concept_Art-Spaceship_Cockpit.png]Cockpit[/url][/quote] Edit 2: Nothing to do with the topic, but another thought just occurred to me about the cut scenes for Destiny. Bungie probably used Reach as a guinea pig to test out the cut scenes with our customizable armor as well! I'm sure you all remember Halo Reach's space mission where you had to pilot your Sabre and defend the station from the incoming Covenant attack squads. I always thought it was strange they spent so much effort on a space combat sequence if they were only going to use it for a 10 minute level. Since it's confirmed that we have our own spaceships, it's only natural to think that we'll get to indulge ourselves in some delicious space combat as well. I'm sure Bungie included the space mission in Reach to both test out their systems and get our reactions to how it played out. We were basically beta testing that aspect of Destiny before we even knew what it was. "[i]Clever bastards.[/i]" What do you want to see for the space combat in Destiny (once they confirm it)? Small scale dog fights? Battles between giant cruisers? Personally, I would love to see two factions go at it in space with their personal ships. Giant 16 vs. 16 teams would be fantastic to see in-game. What about you Seventh Column?

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  • the reach space combat was only one person per ship, it'd be so much better if there were ships were there are gun turrets and different roles inside the ship so everyone doesn't have to fly, and/or the pilot doesn't have to focus on shooting at shit! and they should at least give players and clans the choice of having more than one player in each ship, more like the falcons in reach, also if they used that type of set-up they could put ships into the ground based PVP without making them OP. it would also mean you could have a ship more like the Normandy from mass effect, and have your home ship rather than just a mode of transport? more like the falcons in reach, also if they used that type of set-up they could put ships into the ground based PVP without making them OP. as for PVP game types, it'd be awsome to have small scale ship-ship dogfights, but also cruiser-cruiser battles like in star wars battle front games? and how about a cooperative protect the convoy mode, against AI opponents like horde mode or something? and then a counter game to that where you attack and loot AI convoys, that would be great then if there were different size ships (on both sides) so you can try to utilize the different ships for the best outcome. another thing some others have mentions is when your flying to another planet, getting randomly attacked or being pulled away to help defend something would be epic, especially if when you enter a certain region in the solar system, you'll always encounter the same race of AI, less random, if you see what i mean, so if the cabal are occupying mars, when you fly past you get attacked by cabal...? another awsome idea would be if you get attacked on the ground, and you can call in a clan mate in who is flying the ship to give air support and to attack dropships, or to do extractions and stuff?

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