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Destiny 2

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4/19/2024 2:18:04 AM
3

Fix match making

For a while now I'm encountering teams like in the picture. The top person on the enemy has a KDA that is 3-4 times better than mine and I'm either the best player or 2nd best player on my team. And! the worst player on the enemy team is above a 1.0 while i will have multiple people on my team below a 1.0, more likely below a 0.5. This is NOT a once in a while match, this is at BEST every 2/3 match and more likely 80% of my matches. And the most painful thing about these matches is that they feel like they take forever for a forgone conclusion, since the mercy rule basically never happens anymore since 60point leads don't happen anymore. Just 50point leads for 70% of the game which finally ends up a 60point lead at like the 3min mark when its decided to let the last few mins to play out. I admit I'm an above average player in 6s hovering around a 1.5 stretching into 1.7 if I decide to play slower and teamshoot more then try to make solo plays. But pvp right for me is often slow, painful, and only for bounties for bright dust, which is a shame bc despite the fact I would consider myself more of a pve player, I would frequently play pvp since I do believe that pvp is the MOST repayable aspect of destiny 2, and is the main reason during content downtimes (like at the end of seasons/ stories) I stick around. So what are some possible solutions? 1) a forfeit option. Simple, let us vote to end a match before the timer, if the majority of a team votes to forfeit it allows people to leave the match without penalty. 2) Make the mercy rule have a timer. For the sake of an example say one team is leading by 50points for 5mins, mercy. The timer gives the losing team time to flip, but also ends a match that is a stomp, but isn't a big enough stomp for the fast mercy. Bungie would have to look at the numbers if they can and see which numbers to put in, but I'd say a 50point lead for 5mins is a good starting point if nothing else. 3) And most obvious Fix matchmaking so this doesn't happen so -blam!- often. Don't put people with 4.0 KDAs in Lobbies where the enemy team's best player is 3-4times worse, and more obviously don't Stack the +4.0KDA on the same team! Of course if you have other solutions/ideas, Or if you're encountering the same problem post a comment /picture and up vote this thread. And PLEASE be nice. Bungie devs are people too, criticize, but don't flame them.

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  • Look at my recent match in Meltdown. I went 8KdA lmao and still lost

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    • this is the results of people complaining about one thing another. First the community demands SBMM, then they hate it so they demand CBMM, now they want SBMM again - and this is not just Destiny, it's for every PvP game, so it's never ending. No one can be truly happy

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      • Bad players and Bungie want forced wins and losses. If you watched the last Bungie bounty, you'd understand why. If their was no sbmm and forced wins, bad players/Bungie devs couldn't win a game. They also proved that fireteam based matchmaking doesn't work. They lost 25 games straight...

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