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originally posted in: Fix match making
4/19/2024 2:43:50 AM
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Bad players and Bungie want forced wins and losses. If you watched the last Bungie bounty, you'd understand why. If their was no sbmm and forced wins, bad players/Bungie devs couldn't win a game. They also proved that fireteam based matchmaking doesn't work. They lost 25 games straight...
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  • Edited by Golden: 4/19/2024 1:18:04 PM
    I hate the forced wins and losses. I already know the Bungie force patrol is gonna say “But bungie says they’re isn’t” we all know that’s a lie. Content streamers making videos about matchmaking, people on the forums showing game histories of how unbalanced it is, personal experiences where I pop off with a 20KD and somehow still lose 😂

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  • You already knew 1#Bungiedefendant123 replied. Bro reads every twab but doesn't know your skill rating determines your comp rating. Doesn't looked at stats just spews lies made by a Bungie dev who makes perks who also doesn't know what the perks do.... He still thinks mnk has more bullet magnetism because in-game test are "biased". But Controller devs would never lie.

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  • Edited by Profile: 4/19/2024 10:48:02 AM
    Its one thing to "force" a 50/50 win loss ratio (I put force in quotes bc as you get better you're put into harder lobbies of more skilled players {at lest if sbmm is working} and that will push your KDA down as your forced to play better yourself, until you find yourself plateauing in your skill and you more or less stay in a certain elo range), but I'm telling you this isn't a 50/50 occurrence I've had entire sessions of several games where the entire the night was slow stomps. I mean literally I just had another one. If a 3rd party app can accurately predict win/loss chances (destinytracker) then I don't see why bungie can't do the same. Or at the very least let people themselves decide when a game is over. Don't get me wrong I [i]don't[/i] mind losing, losses happen, they should happen, But games where you yourself can accurately see long before the end (like 3mins in) who is going to win/lose is boring to play out, then you're (rightfully) punished for leaving the game. Its a mega feels bad moment when you feel like you're playing well, and you are, and see the score stay wide or worse get wider.

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  • Elo is very inaccurate in predicting elo. My last loss my teamate went 2 and 19 and that game said I had 19% chance of losing. When in reality I had next to a 0 chance of winning because my bottom 3 teamtes went 9 and 30.

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  • For me d2 tracker has been fairly accurate in predicting overall the likelihood of which team will win. Im not saying there won't be upsets, sometimes people have off days (I said im roughly a 1.5 in 6s, but there are nights where I don't break 1.0 or even 0.5) or what is hopefully odd ball cases. What I am saying is that there has to be a way for people to safety bail on matches that are dragging out for a outcome that will 99% of the time not change, because people will bail regardless. I cannot remember a recent match where I didn't have at least 1 person in the game leave more likely 2-3 and I cannot blame them. As I said its a mega feels bad to play well or even great and see the scoreboard not move or even get worse. It was also boring to be on the winning team since unless you're really slaying out, you don't feel like you're contributing all that much as the 1 or 2 top people with the 4+ kd kill eveyone before you even see an enemy.

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  • I wish my teammates would leave they love being a free kill on my team.

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