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Destiny 2

Discuss all things Destiny 2.
3/5/2023 5:49:56 PM
2

new darkness power "shaper"

its the orange energy that most of the enemies are using it looks wavy hunters apply their shaping power to themselves warlocks apply shape to others around them titans apply shape to their surroundings shaping is literally the ability to apply change the light gives life the darkness takes life to give form "shape" hunters are able to disassociate from reality allowing attacks to go through them (a reference point would be obito from naruto) and swap places with enemies - the super is you spawn a backhanded katana if you kill an enemy you steal half of their super energy that then grants your super a boost based off of the energy type stolen warlocks are able to clone teammates and transfer life to them any damage absorbed goes towards their abilities and strength of those abilities - warlocks summon a shaper tree any energy absorbed by the tree will birth a fruit that anyone can take, when ripe you gain a massive boost based on the type of energy absorbed friend or foe titans can directly effect the map shaping the map being able to lock off areas of the map with immune walls made of the map itself - you summon a machine gun when you damage a target 20% of the damage delt is returned as ammo this super has no time limit but the user cant run while its active any damage receives feeds into the gun granting it more ammo and special effects based on the damage received all supers have no passive change you have to get kills to charge your super in PVP 20 kills will earn you your super your intelligence stat instead boosts your damage you deal with all your shaper abilities the main idea behind this subclass is super passive pay and retaliation style gameplay introducing grabs and counters a perfectly times counter can turn an enemies attack against them

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  • "shaper" is how Elsie time travels but she avoids using it because its literally pure darkness it changes you each time you use it when you use this power your character starts to change even your ghost starts wanting to avoid you with your respawn times being increased because of that your becoming a "light taker" this gives you an option to have 2 different paths and as a community we pick by using light or dark to see which ending we get

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  • some tweaks to existing subclasses id love to see: for stasis id love to see slow and freeze treated as rewards for stacking buffs instead stasis becomes focused on cutting and slashing actually being perfect for countering strand you cut through strand brand new blade style abilities and supers for all 3 classes hunters get a scythe and a roaming version of silence n squall, titans get a heavy sword that works perfectly with the boosted slide, warlocks get a throwable glaive slash stuns you and deals bleed damage also applying 20 stacks of cold, 100 stacks freeze/shatter targets blood lust increases the amount of cold you stack and can stack with 200 your abilities can now freeze/slow targets allowing for massive shatter damage the main idea for the rework is to allow stasis to gain its past strength but only in context you have to build up stacks at least 2 players worth of stacks before your able to unleash your full power

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