some tweaks to existing subclasses id love to see:
for stasis id love to see slow and freeze treated as rewards for stacking buffs instead stasis becomes focused on cutting and slashing actually being perfect for countering strand you cut through strand
brand new blade style abilities and supers for all 3 classes hunters get a scythe and a roaming version of silence n squall, titans get a heavy sword that works perfectly with the boosted slide, warlocks get a throwable glaive
slash stuns you and deals bleed damage also applying 20 stacks of cold, 100 stacks freeze/shatter targets
blood lust increases the amount of cold you stack and can stack with 200 your abilities can now freeze/slow targets allowing for massive shatter damage
the main idea for the rework is to allow stasis to gain its past strength but only in context you have to build up stacks at least 2 players worth of stacks before your able to unleash your full power
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i think for strand its new but id like to see "suspend" changes to "grounded" you tie an enemies to the ground so they are unable to jump or dodge or run and enemies can become tied together shaping damage receives and effecting each others movement the grapple should be for movement only, no other interactions, to gain the bonuses from current abelites/perks that directly interact with grapple instead will now interact with the other grenades instead for weapons of sorrow each exotic has a unique interaction with your strand subclass bad jujuu makes all of your stand buffs last 2x longer, for thorn all your strand now applies thorn burn and directly interacts with thorns perk increasing the burn damage you deal overall, touch of malice can ground targets on rapid precision hits, osteo striga deals bonus damage to targets effected by strand, lumina can now apply buff to self if shot at something within 0.5 meters of self buff now removing any darkness based status effect