Everyone is sick and tired of champions and more health being the only form of difficulty increase in this game.
Master King's Fall has been my breaking point. You're forced to run extremely specific builds, you are severely punished for not being 1600 exactly by the increased damage you take and less damage you deal, champions have metric tons of health so it drains your heavy but you need to use your heavy to clear orange bar ads as well, furthering the need for extremely specific builds.
It isn't fun, its draining. It makes the game feel even more like a chore than it already is. I enjoyed this once, now I'm tired. I was loving King's Fall and now I never want to play it again and its because Bungie put us in a box.
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Edited by Kampalla: 9/26/2022 11:05:47 AMIt’s an endgame activity. It’s supposed to be a challenging. It’s supposed to show you can adapt with anything. Not everyone can do it. It’s okay. But holy the satisfaction of actually beating it is just…mmmmmm Also you can be 1591 and they aren’t swords anymore! Also having a build and a team willing to run aeos and what not make it easier. It’s a challenge. It’s end game. It’s what we are lacking in this game