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8/18/2022 3:01:18 AM
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3.0 subclasses and how warlocks are doing

Warlocks have always had more unique kits with unique abilities and lots of bonuses. Your subclasses have generally always been overturned compared to hunter and titan. I'm not saying they were better or op, but they had way more things crammed in. With the 3.0 I'm going to assume it's pretty hard for bungie to add new things to the Warlock when you already had so -blam!- much. Solar 3.0 felt like a nerf to warlocks because your tree and options were insane compared to hunters and titans before the new system. You had nodes that gave you like 4 different things within 1 of your 4 little diamonds. While Hunters got what? A whole node dedicated to improving aim assist on golden gun... Oh gee whiz! A whole node wasted. Titans had some nodes that felt lackluster as well compared to warlocks. 3.0's rolled around and shared what the classes had In between each other while also gaining some new things. Guess what? Since warlocks had better kits with more bonuses they had more to share! Yes some nodes were deleted because they didn't want people getting bonus super energy or having supers extend their duration as part of the base kit. Now Arc 3.0 is coming around and we haven't seen the full thing. Many fragments haven't been shown and abilities specifics and verbs aren't all their yet. Yet again however the other classes that didn't really have any super unique arc abilities, chain lightning, ionic traces, etc... Didn't have much to share. Titans blinding capabilities are being shared and that's all they really had. That's why in the 3.0s Titan and Hunter gain the most, because they didn't have as much as warlocks did. Honestly you guys used to complain that warlocks are bad and useless and have nothing going for them. Now that your "useless" abilities and bonuses are being shared you're outraged... As if You weren't already ignoring them.

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  • I don’t even play warlock very much but I’ll call bs on the reasoning you gave. Bungie gave hunters all kinds of damage buff/ability refunding/super extending crap in solar 3.0. Somebody else stated it very well in another thread… Bungie basically took everything that was unique about Warlock abilities and parceled it out the effect for everyone to use (maybe not quite as easily but it’s there). There is no coherent framework for the reasoning behind concepts like taken damage buffs away from sunspots because it’s can be ‘oppressive’ in PvP only to turn around in the same breath and give damage buff on demand to Hunters in a new dodge. I’ll keep putting it like this… it seems like 75% of dev budget both money and time for 3.0 reworks looks like it was spent on Hunters with the new abilities/supers/buffs/etc. You can read it in the kit release notes in just the amount of words used to describe the changes. You can tell where the most time was spent and the most thought was spent to find ways to energize different types of play styles. You can see it in the unique ways they synergize dodge with exotics to get different effects/utility. The creativity put towards class abilities alone is a travesty when comparing the different options available to Hunters compared to Titans and Warlocks.

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