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8/18/2022 3:01:18 AM
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3.0 subclasses and how warlocks are doing

Warlocks have always had more unique kits with unique abilities and lots of bonuses. Your subclasses have generally always been overturned compared to hunter and titan. I'm not saying they were better or op, but they had way more things crammed in. With the 3.0 I'm going to assume it's pretty hard for bungie to add new things to the Warlock when you already had so -blam!- much. Solar 3.0 felt like a nerf to warlocks because your tree and options were insane compared to hunters and titans before the new system. You had nodes that gave you like 4 different things within 1 of your 4 little diamonds. While Hunters got what? A whole node dedicated to improving aim assist on golden gun... Oh gee whiz! A whole node wasted. Titans had some nodes that felt lackluster as well compared to warlocks. 3.0's rolled around and shared what the classes had In between each other while also gaining some new things. Guess what? Since warlocks had better kits with more bonuses they had more to share! Yes some nodes were deleted because they didn't want people getting bonus super energy or having supers extend their duration as part of the base kit. Now Arc 3.0 is coming around and we haven't seen the full thing. Many fragments haven't been shown and abilities specifics and verbs aren't all their yet. Yet again however the other classes that didn't really have any super unique arc abilities, chain lightning, ionic traces, etc... Didn't have much to share. Titans blinding capabilities are being shared and that's all they really had. That's why in the 3.0s Titan and Hunter gain the most, because they didn't have as much as warlocks did. Honestly you guys used to complain that warlocks are bad and useless and have nothing going for them. Now that your "useless" abilities and bonuses are being shared you're outraged... As if You weren't already ignoring them.

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  • Edited by RationalSea4: 8/19/2022 7:49:13 PM
    Did you just…….CHANGE MY MIND?!?! I’m on the internet. That should be impossible, and yet…you somehow did it. Damn.

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    • I'm in the minority within a minority. I personally think what they gave us is insanely broken but because all it does is enhance what we already do my crylock counterparts are upset. Warlocks always had to build and play on our abilities yet it never ceases to amaze me how they want to downgrade and be a hunter. We are better in every way yet crylocks think we are weak. I crutch dawnblade and I hate that subclass and Warlocks are the only ones who can reliably use stasis. I don't feel weaker only stronger, if this change means less Warlocks then good let them play hunter so I can keep being broke in secret.

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      • Destiny players when a perfect subclass doesn't get buffed as much as the worst ones:

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        • Edited by Q'iq'el: 8/19/2022 1:01:40 AM
          I’m not in the „warlocks got shafted” camp, but if you are a game designer, you are a creator. You can always come with new stuff. Reworking something decent is no harder than fixing something bad - those are not material things we are talking about. What is IMO the real problem is the developers have no VISION of how to make Warlock special. They do have pretty good feel of what it is to be a Titan, they do understand what makes Hunters tick, but they don’t get how Warlocks want to play their class. It does show in the Arc 3.0 announcement, when they talk about the core experience of Titans and Hunters describing plays they can do, and then spend far less space on talking about Warlocks and they do it only with very vague terms. Rather than hearing how new Warlocks will play, we hear “oh you guys like getting buffs”. How is that a vision for a class? It does sound like arc Warlock ability uptime may be something crazy. If all Arc classes regenerate abilities on Arc kills, but warlocks have aspect buffing it, chances are we’ll have nearly permanent accessibilities to buffed abilities. This is already possible in Void and Solar, to a degree. There’s nothing truly special here. I understand the disappointment in lack of vision, even though most posters express it in different terms.

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          • I don’t even play warlock very much but I’ll call bs on the reasoning you gave. Bungie gave hunters all kinds of damage buff/ability refunding/super extending crap in solar 3.0. Somebody else stated it very well in another thread… Bungie basically took everything that was unique about Warlock abilities and parceled it out the effect for everyone to use (maybe not quite as easily but it’s there). There is no coherent framework for the reasoning behind concepts like taken damage buffs away from sunspots because it’s can be ‘oppressive’ in PvP only to turn around in the same breath and give damage buff on demand to Hunters in a new dodge. I’ll keep putting it like this… it seems like 75% of dev budget both money and time for 3.0 reworks looks like it was spent on Hunters with the new abilities/supers/buffs/etc. You can read it in the kit release notes in just the amount of words used to describe the changes. You can tell where the most time was spent and the most thought was spent to find ways to energize different types of play styles. You can see it in the unique ways they synergize dodge with exotics to get different effects/utility. The creativity put towards class abilities alone is a travesty when comparing the different options available to Hunters compared to Titans and Warlocks.

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            • Edited by A_mo: 8/18/2022 3:58:57 AM
              Every single Warlock 3.0 subclass (and shadebinder) that has come out so far is very good in PvP. There's really no reason to think that's not going to continue.

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              • Pawggers

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              • Edited by TonnoSenpai: 8/18/2022 3:57:14 AM
                i'm happy with what i read, like void a very good set of ability got better

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                • Well said

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