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Destiny 2

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Edited by Wes: 7/29/2022 11:25:03 PM
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Wes
Wes

I like the Matchmaking Ideas in the TWAB

We have tried strict SBMM and we have tried CBMM. Neither worked. (See post here: https://www.bungie.net/en/Forum/Post/260961555/0/0). Both had issues, whether it be connection, playing with lower skilled friends, etc. Because of this, I have been asking for something more sophisticated for a long time. Loose SBMM and future fireteam size preferential matchmaking are two middle ground ideas, and I'm happy Bungie is trying something new and moderate, and I'm happy they had the foresight to give themselves ways to iterate the search criteria in real time. I know the whole "SBMM vs CBMM" debate is gonna ruffle some feathers, but let's keep it civil and take a minute to realize that this is a middle ground that [i]might work[/i]. And if it does, more people play. And I don't know about you guys, but I want more people to play.

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  • Unfortunately, this still really sacrifices the experience of outlier players. Not commenting on if this is better for the health of the game as a whole or not, but as it stands outlier players (both good and bad) are in for a rough time. It seems like bungies goal is to keep the maximum skill variance of a match under 200 ish. (note that they said 200 skill variance means about a 75% confidence that the higher skill player will win the engagement, and at 400 its 90+% and the lower skill player basically needs to get lucky) What does this mean? This means that more than likely, bungie will start to choose players within +/-200 skill rating of you, and use the first pick more than +/-100 to set the upper or lower bounds. EX: if you are 612 skill, and bungie starts picking players: 612 (you) 580 440 Bounds set at 440/640 (200 max skill variance) The remaining players would have to be in these bounds. So how does that affect outliers? A 800 skill player (very high skill) would only be able to match as low as 600 skill theoretically, and more likely would have bounds for a lobby set at 700-900 on average. The same can be said for -800 skill players but with negative values. That means that OPTIMALLY if an outlier player is the upper most bound of their lobby, (I.E. 800 player matching as low as 600) they will have access to MAYBE 5% of the playerbase. Currently, connection quality is marginal at best with access to 100% of the playerbase. So with a 20x reduction in pool size, outlier players (new lights and sweats alike) are more than likely going to experience horrible connection quality and long matchmaking times. Which seems to me like it will harm the New light experience. New lights will go from being fodderized by better players, To waiting 10 minutes in queue for a laggy match that will make them wonder if the game launched in 2004 and died in 2014. Personally I believe that for the sake of growing the playerbase, new players can rationalize away getting stomped by saying "i just need to improve" But new players cant rationalize away "wow I waited 10 minutes in queue for a lobby where everybody teleports? Did I accidentally queue up Black ops on my xbox 360? This game is dead"

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