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7/1/2022 6:29:32 AM
2

how to get high resilience AND mobility on an armor piece?

as a Hunter, this season it is obviouis to go for 100 mobility and 100 resilience. while farming for armor, i figured that putting on that ghost mods will give me one high stat out of the first three depending on the mod, but resulting in the other two having a max of 4. so, when I go for mob, I cannot have more than 4 res and other way round... the rest of the stat-points always go to Int, Strength and Disc.... that means, it is not possible to get double 100 w/o powerful friends, which means one combat mod slot less... Do I have a really bad rng or is it intented, that an armor piece can have only one of the first three stats high? and how do I get pieces with high res AND mob, keeping everythign else low? thx

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  • Edited by Seki: 7/1/2022 7:53:52 AM
    I might be wrong because this is not documented somewhere, but I am 85% sure about this: You can barely [u]not[/u] get double 100 with full legendary gear. The maximum, a legendary armor piece can roll is 68. Of these, a maximum of 34 roll in the top 3 stats and a maximum of 34 in the bottom 3 stats. Now since the minimum per stat is 2, that means out of the 34 points in the top half, a maximum of 32 can roll across mobility and resilience. 4 armor pieces like this +5x masterwork stats+5x stat mods is then 32*4+20+50=198 and we are short 2 points of double 100 in two of the upper three stats. [u]However[/u]: Certain armor seem to be capable of breaking this pattern. I have for example the following shards of Galanor: 7,3,26 --- 8,23,2 Not only is this a sixty-nine piece (nice), but the top three stats add up to 36, which could allow for shenanigans. This is theoretical. Getting a roll like that is quite unlikely and then you need legendary armor to complement that almost exactly on the point to then barely reach the double 100 in two upper stats. [u]Also[/u]: You can use stat boosting fragments to aid if need be.

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