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Edited by PhysioMage: 4/10/2022 8:02:39 PM
10

Nova Warp's initial cast should be the full charge AoE or cast faster

In this clip, I cast the super while literally touching the opponent, but he simply walks backwards, avoid all damage, and guns me down before I can even move. That's just silly. Fist of Havok is a comparable roaming super with an attack on cast, and it does not get this reduced AoE on cast. It also does not require charge up time to deal its attack like Nova Warp. I think it is reasonable to change the initial Nova Warp cast blast to be the large version, or to increase the cast animation speed. edit: I would add that changing the initial blast is not the only solution or issue with Nova Warp. The whole super could stand some tuning. Currently it is a very high skill, very high risk, and at best normal reward for the effort super compared to basically everything else, imo. I don't mind it being a difficult-to-use super, but I do mind that is does not seem to have a commensurate level of reward for the effort required.

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  • I have one critique on the clip you showed, but I will say that I think Nova Warp needs a buff in PvP. Its too slow in general, both in terms of closing gaps with opponents, and the charge time. Its dreadfully slow if you aren't blinking, and even the blink barely has any range. Then if you manage to close the gap, you'll typically be gunned down after your first burst, if not sooner. I agree the the cast should be the full AoE. The one problem with your clip - it looks like you got melee'd (or at least I think it was a melee) right before casting the super. I'm talking like, withing a second of the cast. You're health was already down to ~60% before actually entering the super, which is part of why you died (although given how fast he killed you, I think its fair to say you likely would've been killed even at full health). It seems like the damage resistance is much lower than a faster super like Arc Staff.

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