I have one critique on the clip you showed, but I will say that I think Nova Warp needs a buff in PvP. Its too slow in general, both in terms of closing gaps with opponents, and the charge time. Its dreadfully slow if you aren't blinking, and even the blink barely has any range. Then if you manage to close the gap, you'll typically be gunned down after your first burst, if not sooner. I agree the the cast should be the full AoE.
The one problem with your clip - it looks like you got melee'd (or at least I think it was a melee) right before casting the super. I'm talking like, withing a second of the cast. You're health was already down to ~60% before actually entering the super, which is part of why you died (although given how fast he killed you, I think its fair to say you likely would've been killed even at full health). It seems like the damage resistance is much lower than a faster super like Arc Staff.
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Yeah, I agree with your points. As far as the damage, when I slowed it down to look, I believe the titan just started firing their sidearm as I cast the super, not melee. Either way, the fact that the AoE is too small too KO them and the animation is long enough for them to take me down is just nonsense balance, imo.
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Totally agree man, you got an upvote from me. It feels like they've been scared to let Nova Warp be good because of how busted it was during launch. I think they should've added an aspect or something to buff it a bit. Personally I'm not a fan of supers that rely on an exotic - Arc Staff/Whirlwind Guard, Thundercrash, and Chaos Reach all need an exotic to be viable (and Chaos Reach has been unnecessarily nerfed in PvP, plus the Geomag nerf, its brutal). Nova Warp is 100% too easy to kill. The whole point of it is the you put yourself in a combat zone and take out everything in the area, but if you actually put yourself in a spot with more than one guardian then they'll easily kill you before you can charge and fire a shot.