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Destiny 2

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2/15/2022 9:20:36 AM
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Simple question..like brick to the face obvious..

Ignore core issues with crucible for now. So my understanding is crucible maps were removed because the coding was incompatible with new engine. Cool, I get it. Why in the world could Gambit maps not be converted to crucible maps as well(and vice versa)? They already have 3 zones. They would honestly suit pretty well for 6s, shoot, takes me a lot longer to maneuver a Gambit map than a crucible map. Not to mention opens up some long range gunplay. (If we leave out the heavy) I almost never seen an invader with a shotgun.. you consistently see scouts, pulses, snipers. Like maps suitable for 3v3 should not also be in 6v6 rotation, the spawn trap is real and it's so easy to be oppressive. The main point is a much needed variety here. Yay witch queen will bring back one old map, and in another season we will get 1 BRAND SPANKING NEW map..... You are not utilizing four viable maps though. I do not understand the effort that this would actually take, but imagine it'd be easier than completely remaking 1 and building 1 from scratch. I really must be missing something, or someone's getting paid too much..🤔

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  • Edited by kellygreen45: 2/17/2022 11:55:53 AM
    [quote]I really must be missing something, or someone's getting paid too much[/quote] Gambit maps are laid out differently than Crucible maps, and promote a different kind of combat. Crucible maps are very closed off, have very short sight lines, and tend to funnel players into close-to-mid-range combat (hand cannon and shotty range). Maps that are laid out in ways that don't do this, tend to be very unpopular. Most of the maps that were removed from the game did that. Which is why I don't buy Bungie's line about their coding being incompatible. They were removed so that they could be redesigned....not recoded. Gambit maps OTOH are very OPEN. Each one tends to have a open circular area in the middle (the bank), then a mid-ring with cover, then an outer ring with cover. This means that its possible for skilled invaders to move from one end of the map to the other, without leaving cover for any length of time.....but also to attack from one end of the arena to the other with snipers, rockets, LMGs, LFRs etc due to the very long sightlines. While at the same time you have no really effective flanking routes. Going around the "hub" when dealing with a single invader is one thing. Trying to traverse that open layout when you have 3 or 4 people posting up at the back of one side of the map with scouts and snipers....and blowing the head off of anyone who raises their head would get nightmarish pretty quick. As most Gambit maps would be very easy to lock down, and then spawn trap an opposing team with the right loadouts and a minimum of coordination. The spawn camping of both invaders, and downed defenders during an invasion is still a problem in Gambit.

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  • I can picture it right now, 6v6 is like colonial era wars in Europe, men standing side by side shooting muskets (dead man’s tale) at the other team

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    • This is why actual designer works in maps and dont do stuff like this

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      • Just putting this out here. Most people who play destiny 2 don’t care about crucible

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        • Not sure where you get your info but you did prove why those “getting paid too much” are working at bungie and your regurgitating things Carl from lfg told you into a forum.

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          • I thought they removed the maps to save space and cull all of the complaints about certain maps being in rotation... meanwhile I myself want several of these maps to come back. Crucible and Gambit both. So many cool maps lost to the vault. But the Gambit maps are way too open and small to make it worth it... 2 seconds of running in any direction and you're within sight of each other. The maps were designed that way. You were talking about spawn traps... I dont think you really want Gambit PvP maps.

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            • They still use pvp maps from yr 1. Lol.

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            • [quote]I really must be missing something[/quote] Yep. Crucible went free to play two years ago.

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            • They would not work well for Crucible unfortunately. Gambit maps are way too open and are just as small, if not smaller, than many of the maps we have already.

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            • Edited by Xero: 2/16/2022 12:22:07 AM
              I...uh...yeah. ¯\_(ツ)_/¯

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            • Would give some longer range weapons a chance to shine as well. Throw them in a lab Bungie, see how it works. It would need more than just a copy and past though. Update spawns and block off the Gambit spawn area (seems like a campers dream in there) to start.

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            • The gambit maps are too open and have too many areas which would become dead spots to be in the crucible rotation for the current game modes. However, they probably would be really good for something like Territories or oddball.

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              • Edited by MstrofPuppts: 2/15/2022 6:11:52 PM
                What new engine? D1 and D2 are the same engine as Halo Reach from my understanding

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                • An interesting idea, community would just complain it isn’t new content but some might play interestingly

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                • Thank you for your amazing input. Keep it going.

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                • Totally agree. Someone here that actually adds to the community.

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                  • You got a solid point my dude

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                  • Amen to that

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                  • Bump

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                  • If that were true, they wouldn’t of been able to port D1 locations. Which they did. The whole point of the dcv was to resume D1 and unused assets. They just don’t care about pvp that much. The main game takes up all their resources. Happens when you try to reinvent the wheel multiple times.

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                  • You see scouts and snipers in gambit invasions…. All I ever see (or don’t see) is the dude with EOT pointing and licking and wiping us all out

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                  • Some are too small for how open they are like titan. Some are just too open and too large. Both would get a ton of flak unfortunately

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                  • Obvious my -blam!-... It should be Obvious that those maps won't work for crucible.

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                    • I could see some PvP maps being used as PvE activities (been done before). For Gambit? Ehhh idk

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                    • The more maps the better, especially add some versatility. I'd like to see some maps where using shotguns & fusions are a disadvantage.

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                    • My guess is gambit maps don’t have enough annoying obstructions all over the map therefore gimping long range gun play and getting screwed by low fov.

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