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Destiny 2

Discuss all things Destiny 2.
Edited by Link: 10/16/2021 5:04:27 PM
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Bungie desperately wants us to increase playtime… by throttling gameplay.

Bungie just nerfed the wrathborn and expunge farm for candy and pages to force players to complete 100 strikes instead of finishing the event quickly. Here is what I don’t understand: why make players do more long boring core activities? Surely it’s understood that people are farming these 3 minute activities because they aren’t boring, broken or completely neglected unlike strikes, crucible and gambit. This idea of squeezing as much playtime out of us artificially by removing fun and speedy farms, rather than fixing the current playlists that offer no fun factors and have been virtually unchanged in years is just a testament to where priorities lie as a company. Instead of throttling candy and pages, how about incentivise use to play gambit? Crucible? Especially strikes? Gambit has been a broken, boring, repetitive mess for the past year or more and has seen no changes. Strikes have seen no changes since year 1 and don’t NEARLY compare to how good the playlist was in d1 (specifically: score, better modifiers, better and more rewarding loot, strike specific gear). Just a little something to think about. P.S: Buff leviathans breath

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  • Edited by kellygreen45: 10/15/2021 12:57:58 PM
    [quote]Bungie just nerfed the wrathborn and expunge farm for candy and pages to force players to complete 100 strikes instead of finishing the event quickly.[/quote] [i]"Player efficiency is one of the ways that gamers are their own worst enemies, and one of the biggest problems that developers face. If players figure out that the best way to get the game's rewards is to run around in a five foot circle....they will do it. In the process ruining their own experience of the game. "This is where the developer has to step in and say, "No". No, you can't do that. No, you can't have that. In order to protect gamer's from their own worst instincts". [/i] .....Team Leader for Diablo 3: Reaper of Souls. A developer stepping in and putting a stop to a DEGENERATE game play loop ("a cheese") that is not how they wish their game to be played and is destructive to the enjoyment of the game is not a foul. It is their right (and arguably their responsibility) to do so....and is in the interests of the long-term health of the game. Its like a parent stepping in and telling their kid that they can't have pancakes and BEER for breakfast (But I wanna......!!!) [quote]Here is what I don’t understand: why make players do more long boring core activities? [/quote] Because they dont' experience it as boring. They actually ENJOY playing the game itself, and the rewards are a secondary concern. Whereas you sound like a loot-motivated player. Which is fine....until the loot becomes such a motivating factor that it keeps you tied to a game that you really don't enjoy playing anymore. [quote]Strikes have seen no changes since year 1 and don’t NEARLY compare to how good the playlist was in d1[/quote] Then why aren't you stepping away to play a game that DOES feed your need for something new? Its like saying "I'm sick of pizza"....but then ordering dinner from the local pizza joint every night. While never stopping to ask why you keep eating something you say you no longer enjoy, and insisting its the pizzeria's fault.

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