Shaders cost 40 bright dust. I dont know the exact requirments, but it's about two legendary shards. Right? Now they change it to cost glimmer, and its 300 bright dust. That seems a little much. It should be more like 75-100.
I mean, we all love those shaders! I could say a lot of you (like me) buy the weekly shaders.
And let's be serious. All shaders do is the change the color of you gear. They shouldn't be expensive.
-
There is a massive upside to these changes, and I am not sure why Bungie has not mentioned it more: Shaders will no longer drop duplicates from Bright Engrams Right now, we basically [i]always[/i] get duplicate shaders, but after these changes they will be on a knockout list just like everything else. As a result, every time we obtain a shader from now on, it will be one we don't have. That means we can potentially obtain every shader without spending [i]any[/i] bright dust. Now, is the bright dust hike still stupid overcompensation? Absolutely. But, this at least makes me feel a little better about it.