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Destiny 2

Discuss all things Destiny 2.
Edited by Wraith: 4/25/2021 4:45:24 AM
9

PvP balance of supers is terrible and needs serious attention

As a Light subclass user (gunslinger for life), I'm very much looking forward to Bungie buffing the Light subclasses to bring them up to Stasis. Here's the problem with that proposition. The Stasis supers are all so strong that buffing everything to that level would make crucible even more of a cluster than it already is. When it comes to other abilities, neutral game, etc. by all means buff Light subclasses but I want to see a global super nerf. Stasis, Light, everything. Supers are insanely more powerful now than at any time in the franchise's history. It isn't chaotic and fun. It makes the rest of the sandbox borderline irrelevant and reduces the importance of guns when someone can get a super in less than 2 minutes and then keep 1/3 of their super energy when they use it even if killed during the animation. I know Destiny 2 isn't a "competitive" game and I'm not asking for it to be. However, at least friggin try for some modicum of game balance. Here's how. 1. Tune the damage/DR of underperforming roaming supers to a Behemoth level, then cut ALL their durations in half. No killing someone in spawn then yeeting to the opposite side of the map to kill them again before your super runs out. 2. Give one-and-done supers such high DR that you literally can't die during the animation, and buff the damage. Shutting down a roaming super with a nova bomb or blade barrage should be as easy as it is for them to kill you (in the case of Behemoth, this is trivially easy). 3. Avoid getting into the current situation again please do some actual play testing before going live with the new Witch Queen subclasses. I know you want to sell season passes but it's no excuse to release objectively broken content that ruins half the player base's enjoyment of the game for months on end. [quote][/quote] [quote][/quote] [quote][/quote]
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  • Cutting super duration is a sure way to lose players in this game. Most roaming supers and least most warlock roaming supers all have a duration of 24 seconds or less. Hunters and titans I believe are around 30 maybe 35 if you're using the right exotic. Cutting that in half would mean no one gets to utilize their super what so ever. You'd only have the opportunity to score maybe 1 or 2 kills but what would be the point? The point of popping a super IS TO HAVE THE ADVANTAGE IN AN ENGAGEMENT. Also cutting damage reduction? What? Bro, you main goldie. You should already know goldie doesn't have any super armor because it's one of the most powerful supers in the game with it being able to one shot most supers. Chaos reach, nova warp, nova bomb, blade barrage, literally every tree of sunbreaker and top tree dawn all have the weakest super armor in the game and can be either shotgunned or fusion rifled out of these. Stormtrance as well. The only supers that's not the case with are sentinel(all three trees), behemoth, spec blade and arc staff( top and middle tree)

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