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Destiny 2

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4/6/2021 6:42:11 AM
22

Improve Crucible Matchmaking

Hey there. I'm a new player just getting into the game (222 hours at time of writing), and I must say- the game is a delight to play. The variance in which you can fight and tackle things is refreshing- the art direction is similarly astounding. There's a great degree of challenge in PVE and PVP alike. Except, PVP's challenge is far too high. For newcomers like myself, being matched with seasoned vets who've played for 1000's of hours is an unfair fight- especially when your teammates are similarly newcomers. Countless times I've been matched up with veterans who have had the time to hone their skills in PVE and PVP to completely dominate newcomers. After speaking with a veteran friend of my own, it reaffirmed that the PVP direction utterly lacks one thing: Balance. The weapon types are fine. I'm even fine with Felwinter's Lie, which a lot of folks -blam!- and moan about. It's a great gun with marvelous baked-in traits that anyone can easily pick up with the spoils of a season pass. I'm not concerned with that. I'm concerned with matching up 5+ times against teams that have far better unspoken coordination, skill, and map awareness than their competitors. This leads to an utter steamroll from which neither side truly learns or improves from- it just creates a discouraging environment driven to kick out newcomers from playing and learning at their own pace. I propose better-honed matchmaking that pits players with similar performance/experience together for fights. This gives a perfect testbed for players to learn at their own pace and avoid becoming easily discouraged from trying it again. After witnessing a friend of mine become so enraged and discouraged from the experience- and myself, after my first month of crucible- it deserves some refinement. Trials can have these steamrolls all they want (though I vastly prefer it didn't), but in casual play, more even playing fields are warranted without question.

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  • The pvp matchmaking is fine. There is equal chance of matching a good player as there is matching a bad one. So if you cant perform well in pvp you are just not good at it. The good news is that because the matchmaking works that way it's easier to improve if you know what to look for. For example, say you're getting rolled through by a really great player, think to yourself "what is he doing that im not" pay attention to their movement and positioning, and then imitate it in the next games. Doing this for long enough is how the best players got to where they are, this is also why players get stuck in "elo hell" in some games because improvement doesn't come naturally when playing equally skilled players, you have to play people better than you to improve, if you only play equally skilled opponents then it is literally just a coin toss for who wins. Just know that every player that pubstomps you has been in your shoes at one point, use your lack of skill as motivation to get better, getting mad at the game does nothing to benefit anyone. Destiny is a very simple game and once you get over the initial learning curve the game becomes hilariously easy. This is yet another reason why no sbmm should be in the game. I do not want to have a competitive experience in a game that doesn't have any competitive integrity. The game is designed from the ground up to be a power fantasy above all else, this is why those who put the time into getting better are allowed to absolutely destroy those below them, and also why weapons and supers are the way they are. I hope that makes sense, the better you get at destiny the more you'll realize the game isn't built to help you improve its built to be mindless fun. It just so happens to be more fun for the ones who take the time to get better.

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