Not because I think it's [i]bad[/i], but because it's by far the least rewarding of the 3 core activities.
Strikes have ordeal nightfalls, 4 weekly challenges, and tokens.
Crucible has valour, glory, 3 weekly challenges, and tokens (trials feels like a separate entity some I'm excluding it).
Gambit has infamy, which feels like it takes way longer to level than valour. 2 weekly challenges. 2 weekly bounties. And that's it. Not a whole lot in comparison to crucible.
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Like other replies on here, I now only play the 3 Gambit matches for the weekly pinnacle reward and to get umbral traces when required. There's no fun anymore when your team are being invaded every 10 seconds, and the opposition melt their boss before you can invade. I am looking forward to trying the new revised mode in Beyond Light though.