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10/20/2020 10:00:58 AM
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I'll be honest. I didn't see a reason to masterwork anything before Sunsetting. Now I see even less. Unfortunately Destiny 2 already suffers from everything being pointless, unexciting, and worthless now we just gain another point into that.
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  • Reason ; orbs.

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  • As others have said before you and ill say now. Don't really need em'.

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  • Charged with light mods are a thing, you know. You can make some great builds with that.

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  • Why would I? No idea what they do. If they help teams then I have no use for them as a mainly solo player. If they're for solos as well even less reason as masterworking armor is a pain and virtually pointless.

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  • [quote]If they're for solos as well even less reason as masterworking armor is a pain and virtually pointless.[/quote] I dont really understand what you mean with this. There are a lot of solo builds you can create, that can give you supers under a minute for example or can give you unlimited health making master nightfalls doable solo. All Im saying is that there are pretty good builds out there if you are willing to try them out.

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  • There are with much less effort if it was worth the time. Currently every piece of content I've played or plan to doesn't need a build beyond the basic thus driving my desire even less. Mentioning nightfalls does nothing as ive not seen a reason to run one since the loot was added.

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  • Oh I see, youre an casual player. Thats cool

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  • No need to be a hardcore anymore like I use to when the game doesn't have anything to keep me engaged to be a hardcore.

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  • Yeah, I get it man. Each their own✌🏻

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  • I agree mostly but orbs make a difference in nightfalls and some heroic public events to regain supers faster. Or health, whichever.

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  • True enough as I have no reason to do nightfalls ever ive never really seen much reason for orbs outside normal super gain.

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  • Just say it, you're a pvp guy. No reason to do NFs?

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  • Edited by SilverSols: 10/21/2020 11:27:55 AM
    I'm not though. Most of my time in all of Destiny & Destiny 2 before quitting was in PvE. I have no reason to do nightfalls cause outside Wardens Law there's nothing I want or don't already have. Along with seeing zero point in masterworking armor as I've never needed it then that makes nightfalls virtually pointless along with them already being boring. Edit: I find D2 PvP boring and mostly garbage as well.

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  • Edited by kellygreen45: 10/20/2020 12:48:06 PM
    Orb production. Good reasons to Masterwork weapons. Very little reason to masterwork armor.

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  • And sunsetting sort of outweighing the benefits. Why should I masterwork this weapon I'm using a lot when it will be left behind eventually? I spend my time investing my time and resources only to see it left behind eventually so why bother giving it a masterwork?

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  • Or just kill? When you're mainly solo the orb generation is next to pointless.

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  • Not really, because Masterworked weapon’s produce orbs for the user as well. So it is worth MW a weapon that is a perfectly-rolled w Version of a weapon you’re going to use a lot.

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  • So none since I change it up to whatever I'm feeling and never had a need for the extra orbs as they've done little for me on the few weapons I've gotten MW for free.

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  • That's a personal play style issue. Its not relevant to how you choose to play, but that doesn't make it irrelevant to solo pve play.

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  • How does that not make it irrelevant? If I don't need it or it does not have a big enough impact for me to desire it then its irrelevant.

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  • Because the entire game isn't defined by you and your play style. Other people use the same weapons consistently enough that they feel the benefit of the orb generation on how frequently they get their supers. Even as a solo player. YES, MW are irrelevant for how YOU choose to play. Accept that. But you don't get to speak for everyone else in the player base. Especially when they approach playing the game differently.

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  • I never claimed I did. This entire thread is based on personal opinion and view. Thus I am talking about myself alone. Making your entire argument just now irrelevant as it doesn't coincide with anything I've spoken about. If you want me to talk about the overall view yes I suppose there is a point to them even though it doesn't impact enough to warrant the cost, but personally there's zero point to it as ive never needed the extra orbs.

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  • Edited by kellygreen45: 10/21/2020 12:12:37 PM
    1. Actually you did. 2. No, it isn't. In reverse order. The OP is actually making a valid game design criticism. He's pointing out the contradiction of a long-term investment feature like a kill counter, for a weapon that is essentially goign to be rotated out of the end-game after 12 months. That is a game-design oversight on Bungie's part. But that is NOT the same issue with masterworking weapons. The orb generation has immediate value....and that value transfers to every part of the game. Now you may choose to play the game in a way that minimizes that value...and you have every right to say "This isn't relevant to how **I** play." That is a statement of fact around how you personally engage the game. But what you don't have a right to say, " This isn't relevant" without limiting the statement to your playstyle. Because when you do that....you start speaking for me and everyone else who plays the game solo. ...and MW weapons is VERY much relevant to how **I** play. The only reason I don't MW a lot more weapons is because of the arbitrary nerfs Bungie have used to manage the problems that a lack of Sunsetting have created. So the weapon you MW today, could get nerfed and knocked from the PVE meta next week. But I've MW'ed three weapons this season, even though one of them----Guillotine----is almost certain to get nerfed in the next sandbox patch.

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  • [quote]1. Actually you did. [/quote] I have literally never stated I speak for everyone so this is just a flat lie. [quote]2. No, it isn't. [/quote] This is a conversation between you and me which is what I'm discussing. So yes it is. Is the forum post? No. Is this thread within the forum? Yes. [quote]In reverse order. The OP is actually making a valid game design criticism. He's pointing out the contradiction of a long-term investment feature like a kill counter, for a weapon that is essentially goign to be rotated out of the end-game after 12 months. That is a game-design oversight on Bungie's part. [/quote] As ive agreed with multiple times. [quote]But that is NOT the same issue with masterworking weapons. The orb generation has immediate value....and that value transfers to every part of the game. [/quote] To some not all depending on playstyle. [quote]Now you may choose to play the game in a way that minimizes that value...and you have every right to say "This isn't relevant to how **I** play." That is a statement of fact around how you personally engage the game.[/quote] Which is what I've been discussing here yes. [quote]But what you don't have a right to say, " This isn't relevant" without limiting the statement to your playstyle. Because when you do that....you start speaking for me and everyone else who plays the game solo. [/quote] Which I literally have limited it to as I literally never stated I speak for everyone.. [quote]...and MW weapons is VERY much relevant to how **I** play. The only reason I don't MW a lot more weapons is because of the arbitrary nerfs Bungie have used to manage the problems that a lack of Sunsetting have created. So the weapon you MW today, could get nerfed and knocked from the PVE meta next week.[/quote] Yes that be wonderful to have an ever changing META. Unfortunately Bungie can't make alot things worth chasing let alone masterworking. [quote]But I've MW'ed three weapons this season, even though one of them----Guillotine----is almost certain to get nerfed in the next sandbox patch. [/quote] It wouldn't surprise me if it was. Especially since everyone seems to enjoy that thing. I've masterworked 1 weapon in all of D2's life span the others have just been given to me as drops.

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  • [quote]I'll be honest. I didn't see a reason to masterwork anything before Sunsetting. Now I see even less. Unfortunately Destiny 2 already suffers from everything being pointless, unexciting, and worthless now we just gain another point into that.[/quote] Destiny 2 as a game is utterly pointless to play or upgrade anything. It would of been better to wipe the vaults and start a fresh with new gear every 2 years.

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