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Destiny 2

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6/21/2020 7:33:20 PM
6

Very laggy servers/ads and heightened error codes

I played a couple of hours today, and the entire time, ads and things like the escalation protocol shadow rift crystals have been [i]very[/i] delayed, or teleporting. Other players seem to be fine overall, I didn't notice anybody lagging, just enemies. I asked my friends, and on Twitter, if anybody was experiencing similar things, and a lot of people have said so (from laggy Garden of Salvation tether links, to teleporting ads in Gambit etc.). Additionally, I've been kicked from the game 3 times (error code baboon) during just around 10 minutes of playing a Reckoning run (tier 1), and so did the person I was playing with. Several of my friends have said the same, either error code baboon or error code weasel. ([i]just saw BungieHelp's tweet about error code baboon being looked at[/i])

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  • I totally agree. I have been playing for years with exceptional internet, and a beautiful gaming rig, and still I am told by devs' or support that it is "my fault or my connection due to packet loss". Today is a prime example of how crappy things are on Bungie's side. Beaver, Baboon, and Coconut Error codes out the wazoo. I had to ask guys on my team in PVP if I seemed laggy or anything, but everyone is agreeing that the servers are F'd up today. I would take aim, fire, land another shot, and the enemy is still at full heath. Then randomly, they would pop their super, tag me and just as I died, it would register a full 5 seconds after my first shot that I had killed them. Bungo has led me to believe for a long time that I was the source of the connection based problems here, but I feel that there is a lot that they don't want to admit here. Most of us would resort to the argument "but Bungie needs dedicated servers..." But when you are playing against people you personally know and are aware of them to have good connections, who are you to believe? I just wish that the Bungie team would be transparent with us regarding connection based issues. But it seems like they avoid the possibility of accepting fault in this issue since no one has been able to definitively point them out as the problem child...

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