JavaScript is required to use Bungie.net

Forums

6/21/2020 8:11:23 PM
1
I totally agree. I have been playing for years with exceptional internet, and a beautiful gaming rig, and still I am told by devs' or support that it is "my fault or my connection due to packet loss". Today is a prime example of how crappy things are on Bungie's side. Beaver, Baboon, and Coconut Error codes out the wazoo. I had to ask guys on my team in PVP if I seemed laggy or anything, but everyone is agreeing that the servers are F'd up today. I would take aim, fire, land another shot, and the enemy is still at full heath. Then randomly, they would pop their super, tag me and just as I died, it would register a full 5 seconds after my first shot that I had killed them. Bungo has led me to believe for a long time that I was the source of the connection based problems here, but I feel that there is a lot that they don't want to admit here. Most of us would resort to the argument "but Bungie needs dedicated servers..." But when you are playing against people you personally know and are aware of them to have good connections, who are you to believe? I just wish that the Bungie team would be transparent with us regarding connection based issues. But it seems like they avoid the possibility of accepting fault in this issue since no one has been able to definitively point them out as the problem child...
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • And to add to this, I will be waiting in a lobby waiting to cue up stuck at 1/12 full for about 4-5 minutes, then the cue counter goes up to 2/12 then I get an error code and am promptly disconnected. Would love some clarity from the Dev's on this subject!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon