Remember with armor 1.0 how we used to be able to switch between 10 points of mobility/resilience/recovery?
We need a system like that for armor 2.0.
Make it so AT LEAST 1 point on each armor piece can be moved.
Maybe add an additional ONE masterwork point and THAT one is "special" and can be moved anywhere, infinitely, at no cost?
(My thought would be 5-6 points per piece but that might be a little much and render the base stat rolls somewhat meaningless if you could move 30 points around on a full set.)
The RNG for armor is so terrible, we have so many sets from so many different seasons AND AFFINITIES, AND EXOTICS that when you try to mix and match even [u][b]exceptionally good[/b][/u] pieces, you can be left with a "9," missing a full tier by one point... And there's no way to go get the stat roll you want/need except to keep pulling the slot machine lever...
...Which is aggravating and really kills motivation to create builds.
This would be a huge help and make the armor system/build crafting a lot more enjoyable.
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#destiny2
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I really support this. I have a few combinations of armour now that are just 1 point away from a break point. It’s either recovery, mobility or resilience in each combination and I’m waiting and waiting to get that elusive helmet that completes my build.
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Id rather have a crafting system
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When you say 1 stat point, I assume you mean 10.
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Bump.