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Destiny 2

Discuss all things Destiny 2.
Edited by Savage: 11/20/2019 6:56:30 PM
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Savage

Final Assault is indefensibly bad

Most times with Destiny content I can accept what it is. I can accept re-using assets from the past in a new context as long as there is something different about it. But this is literally just a boss substitution with zero new mechanics, and with less health. The mercury public event is more eventful than this. Hell, even the adventures from Curse of Osiris changed the arenas when going form normal to heroic Edit: just to add some suggestions instead of just complaining. If you are going to put it on the roadmap, it needs to change how I interact with the game on a day-to-day basis. It needs to make me do something different from what I have been doing. Whether it’s a quest, new loot to grind for, or even just an encounter/arena I have not been in before, it needs to have some kind of actual impact on how interact with the game. Final Assault not only did not change how I play the game in any way, it actually made it easier to run the final phase of vex offensive Edit#2: some of the comments show a clear lack of understanding of what is actually wrong here. This is advertised as roadmap content. All prior roadmap content includes: - launch of vex offensive - difficulty increases for nightmare hunts - dungeon and live event - exotic quests - new pvp game mode - new raid challenges Whether you like these or not, these all at their core change how I play the game. Whether it’s a new activity, a new weapon, or making me approach the same content differently due to increased difficulty, I am now playing Destiny in a different manner. Final Assault is the only item on there that changes absolutely nothing about how I play. It doesn’t even change how the final encounter plays out and it even makes it easier to finish it faster. It didn’t need to be some crazy in-depth new encounter. It just needed to change something, it needed to make me engage with it in a different way than what I have been doing the last 7 weeks.
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  • sigh. you were all warned in the "directors cut" blog post if you actually read it. They clearly stated that things would slow down going forward due to team burn out and making content is hard. They did not say exactly what some of those things would be but I like to think it's obvious. I have no doubt to the truth of that and I respect they were at least honest about it. They have said for years that no matter what they simply can't make content at the rate the community will devour it. That's part of why the season milestones are time gated. So take what you can get and understand why it's where it's at. They wait too long to put out content to appease all of the arm chair devs people walk away and play other games. They put it out frequently, which has been industry proven to be better to keep players and make cash, people are mad its not enough.

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