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originally posted in: Season of the Drifter
3/10/2019 12:05:49 AM
1
You missed the point. We read about shit in lore cards that should be playable or, have a good enough story in the gameplay that you learn this stuff on the side. Or enough optional story missions to replace the lore. The point is that we are grinding repeatable, meaningless missions... The raid, strikes, weekly and daily stuff..its all just a loop, that takes us no closer to any part of the story of the city. It's like playing sitcom, No matter what you do, when you wake up tomorrow it's the same as day 1. In the course of the entirety of d2, we have had one major development... Forsaken... This development culminates in a fairly common feeling playable zone. Which in the end is the same shit we do on every planet. This major development had nothing to do with what we do in the game. We have no effect on the destiny universe as guardians... Everything that changes the world is done on lore cards by character we never see actually fighting. Instead of reading about zavala being a bad ass, why not be able to do missions where he is with you, to earn his trust so he can grant you special stuff.. Then each person in the tower wouldve actually meant something, Players would feel like they had an impact. We went to the prison of elders with cayde...but we show up pretty much after the entirety of the effectual story is already in motion. Our role in the game is like a maintenance crew, for the shit real guardians cant be bothered with. They do missions and we get to read about it if we clean up enough trash. Last wish ahamkara is a joke. And such a powerful being and its history, story, origin, is all lost to player...if you dont read more than play. Seriously dude.. All the cool shit is in lore.. None of the lore is about us. Nuff sed.
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