I main dawnblade since release and I've still got a problem with the top tree.
*[u]The duration of the super needs to be longer. Nothing ridiculous just it drains out too quickly. Add an additional 10 seconds.[/u] Doesn't give an extra swing just more time to plan, move, or set up while in super
*[u]Allow warlock to do a regular melee while in super.[/u] It doesn't make sense to waste an extra super swing to hit someone who is at critical health and right in front of you. Also right trigger/R2 is already for super use, so please give melee back to R1/right bumper.
*[u]Decrease the Icarus Dash cool down by 1 second.[/u]
*[u]Decrease the initiation time for Phoenix Dive [/u] (bottom tree)
None of this changes the subclass unfairly. It recognizes the short comings and rounds out the sub class.
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This sounds like a good buff. Nice. Although 10 extra seconds sounds a bit much. But nonetheless a good post. You have my upvote
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I've been a Dawnblade since launch too with almost 60k Dawnblade kills. I approve 👍 though I wished the blast radius increased and solar grenades are the weakest territorial grenade, Arc being first. Don't make it as horrifying as D1 Sunsingers pre-nerf (but I loved it) just make it as equal to arc grenade damage.
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Shameless Self Bump
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I think it needs a way bigger blast radius in the top tree. Hammers are ridiculously more forgiving
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The duration need not be increased, but (slightly) increased sword damage would help. Icarus Dash was already reduced from 10 seconds to 6, which is far more than many had hoped to gain. It's fine. Yes, there needs to be the use of your melee while supering for the reason you specified.
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10 seconds increase is WAY too long. It's longer than you might think it is. And the icuras dash is already 6 seconds. It does not need to be 5. The hunters have a dodge on a 24 second cooldown you know.
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Edited by Midnight: 5/22/2018 6:16:27 AMThoughts? Comments? Let's hear them.