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Destiny

Discuss all things Destiny.
Edited by CitrusTheNile: 4/27/2016 5:01:08 PM
13

Objective Estimates of Bungie Profits and How they are Heavily Favoring Year 2 Players

I was inspired by MerkMusic to estimate how much money Bungie has made off of Destiny. Here is what I came up with based on [url=http://www.vgchartz.com/gamedb/?name=Destiny]vgchartz.com:[/url] [b]Vanilla Destiny Total Units Sold: 12.44 million Dollars Earned at 60 dollars/game: 746.4 million If All players bought CE and PoE: 497.6 million If Half of Year 1 players mouth CE and PoE: 248.8 million Total Earnings off Vanilla Destiny: 995.2 million to 1.24 billion TTK Total Units Sold: 3.35 million units Dollars earned at 40 dollars/game: 134 million Dollars earned at 5 dollars/silver addition (based on number of TTK units): 16.75 million Dollars earned at 50 dollars/silver addition (based on number of TTK units): 167.5 million TOTAL OVERALL: 1.129 billion to 1.378 billion (not including silver purchases)[/b] These are rough estimates and low balling considering the conversion fiasco when selling Destiny and TTK in other countries (Australia I am, sorry). Bungie gives the community the illusion that they are working diligently on Destiny 2 and that they have a skeleton crew still working on Destiny 1. Where has all of this money gone? Why can't you expand and hire more people to work on Destiny? Why has the game turned to shit when you have plenty of basic resources at your disposal? Why hasn't Bungie fixed their terrible game engine so they don't have to spend 8 hours moving a rock three feet? The last point is that they are catering to Year 2 players and have completely forgot their Year 1 veterans who netted them almost 10 times the amount of revenue. There is absolutely no reason why Bungie should be catering this game to new players considering the overwhelming majority were Year 1 players considering 4 times as many units were sold in Year 1. What Bungie is doing is unacceptable, and I hope I have shed some light on the Desticles. EDIT: The ignorant responses to this post have missed the point entirely. I do not have access to anything that is mentioned in the comments and I am calculating a MINIMUM amount of money Bungie made off of Destiny.

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  • Here's some fascinating real world limitations on those earnings estimates: 1. The publisher, retailer, and console manufacturer takes a cut of sales. Bungie probably doesn't get 1/2 that money. Also, the initial sales were soft for a Bungie game, and a good portion of sales were at a discount. 2. Most players don't buy DLC. Only about 1/4 of players bought The Taken King, and that's probably the same percent that bought the Year 1 DLC. Lack of DLC sales is the reason Bungie dropped their DLC plans for Year 2. 3. There are "whales" buying silver, but for every whale there are 10 frugal players like me who never buy into micro-transactions. The quality and quantity of Year 2 content shows how little Bungie is making off silver. 4. Destiny is an expensive game to make. Bungie has hundreds of employees they need pay . Then there's the cost of equipment, facilities, voice talent, testing, marketing, etc. The delay to Destiny and Destiny 2 means Bungie has to recoup more years of investment without more income. 5. Destiny 2 should be a more expensive game than Destiny because Bungie can't afford another 7/10 game. Destiny 2 needs to be bigger than Destiny in the way The Taken King was bigger than The Dark Below. Destiny 2 also badly needs dedicated servers for competitive multiplayer. Bungie seems to agree, as they are focusing more on Destiny 2 than DLC for Destiny. In summary, Destiny is a blockbuster like Batman v. Superman is a blockbuster. Destiny generated a ton of revenue but not a corresponding ton of profit. Destiny was also a missed opportunity to make a better game that would have sold better.

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