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#feedback

Edited by user: 11/8/2016 1:20:51 AM
5

How to improve Trials of Osiris

[u]Disclaimer: Not all of ideas are mine. I gathered them from different people.[/u] [b]Image: http://imgur.com/a/gJ7lb[/b] - Implement dedicated servers just for Trials of Osiris (impossible to do in Destiny 1) - Remove overshield when reviving. Dying should not be rewarded. - Side (where you respawn) switching after each round. - Reconnect option to the same team when you get kicked because of a DDOS or an error. Locking out people from Trials of Osiris, when they went flawless. They would play with people who went flawless for unlimited wins/losses. Losses would not count, wins would be unlimited. (they would count as 9 wins/flawless for the matchmaking purposes). The Trials Passage could not be discarded. - Skill based matchmaking or connection based Matchmaking only. No hybrid. Thoughts?

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  • [quote]Locking out people from Trials of Osiris, when they went flawless.[/quote] No. Trials should not be easier than it already is. People will just not finish there passage until the last day so they can run as many times as they please. [quote]Skill based matchmaking or connection based Matchmaking only. No hybrid.[/quote] Skill based matchmaking. One team should not get slaughtered by another. [quote]Reconnect option to the same team when you get kicked because of a DDOS or an error.[/quote] If you get ddossed or dossed once what is going to stop them from doing it when you join back? [quote]Implement dedicated servers just for Trials of Osiris (impossible to do in Destiny 1)[/quote] Every crucible mode should have dedicated server's in D2 for crucible to even come close to competing with other big pvp title's. Even Cod supposedly has dedicated server's. [quote]Side (where you respawn) switching after each round.[/quote] This or actually make the maps semi-even. [quote]Remove overshield when reviving. Dying should not be rewarded.[/quote] I agree or even remove revives all together trials should be hardcore.

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