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Edited by Anidien: 6/12/2015 12:10:05 AM
30

Auto Rifles - Nerfed To Uselessness

Say, Bungie...? Did auto rifles really need to be made useless? I've taken note of some of the damage outputs I've seen recently, and it's pretty bad. Let's review: When battling Skolas this week (Solar Burn), I took out my 365 Abyss Defiant and my 300 (at the time) Visions of Confluence. I compared the damage/hit and the difference was pretty staggering. Abyss Defiant was doing somewhere in the neighborhood of 350-380/hit. Somewhat respectable, even considering the solar burn effect was active. However, Visions of Confluence, which at the time was 65 points weaker, was dishing out a whopping 580+/hit. Just now, when running my 33 Titan through the Daily Heroic Mission, Hard Light, albeit ascended (but not fully upgraded), was only dishing about 80 or 90 damage per hit and 100-something on crits...TO ENEMIES THAT WERE LEVEL 17 ON MY WAY INTO THE MISSION AREA! I promptly switched off of Hard Light and decided to level it solely through bounty turn-ins. This is unacceptable. I can understand the reasons for a slight nerfing, but it would seem that Bungie over-corrected...again. Please fix auto rifles. Up until the nerfing patch, ARs were my go-to. I've always been an AR user, even back with CoDMW2. Well, ARs and LMGs. But I digress. ARs should not be doling out less damage than a side arm. This is not right. And, it should be rectified as soon as possible. DISCLAIMER I'm not one to follow twitter feeds, because I don't use my ancient twitter account, which was only created to enter a contest. So, I admit it's entirely possible this has already been addressed publicly by Bungie and I missed it. If it has, please accept my apologies for my ignorance.

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  • Edited by Dog_Of_War_1138: 6/12/2015 7:03:47 AM
    Of course the damage per hit is different on a scout rifle and an auto rifle. Apples also taste different from oranges. But auto rifles dole out the damage much faster. The average is going to be close to the same. Auto rifles are perfectly viable for all types of activity, if you know what you're doing with them. You can't use them at scout rifle ranges. That's why I have Ice Breaker as my secondary in PvE. I used the Abyss for this week's Nightfall and tore through the Fallen. Any that showed their faces died quickly and horribly. In PvP you need to use cover and not get picked off by longer range weapons, then get your shots in accurately and get as many to the head as you can. That's why I love Monte Carlo and Hard Light- max the stability, get up close, surprise your enemy, and pour it on. Suros works as well, at a slightly longer range. I used mine in Iron Banner with fine results. The fault, dear Hoagie, is not with your rifle, but with your self.

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