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Edited by SlipStrikeX: 2/5/2015 4:14:35 PM
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I definitely don't disagree that destiny needed better story telling. I also understand you're trying to make a point by using exaggerations, but come on. Don't pretend like destiny paid that whole amount of money to a whole herd of story writers and that's what they came up with. -off topic- that's why I take a problem with people whining about fixing bugs too. Its not like the entire bungie staff is developers that they can throw at 1 problem and get it solved in an hour. Obviously their money (and attention) was focused in different areas, and thus the money was allocated accordingly. Heck, there was even a good precedent for them to believe people wouldn't care so much about story. Look at all the other big name games (CoD, titanfall, halo, battlefield), their stories are almost non existent as well with campaigns that can be beaten in less than 10 hours. The bread and butter is the multiplayer and gameplay in general. That's where people play the most. Honestly, they almost had every right to believe that their fan base didn't care so much about story. Albeit they might have lost that bet, but it certainly seems to me like it wasn't without reason.
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  • I don't know if you can say that the multiplayer, and I am assuming you mean PvP by that, was their primary focus for the game. I think it is meant to be an equal part to the story. That being said the story really suffered because they had to redesign it when the game only had a few months left before release. They had to repurpose existing elements of the game which is why the story seems so fragmented, because there are large portions missing.

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  • By multiplayer I was encompassing coop as well. I think raids and strikes are very important to what they were going for with the multiplayer experience.

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  • The story is also coop, though the game only acts as if your guardian is present.

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  • People didn't care about those stories because they have amazing multiplayer! This game doesn't have amazing multiplayer because there's no incentive and it's highly repetitive thus attracting more attention to the story. You can half ass one but not both.

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  • Brown nosing wont get you free engrams. Stop trying.

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  • This is dumbest thing i've seen written on here. Have you played CoD or Halo at all? I absolutely hate CoD but its a fact that every single one of them has a better story than destiny, same with Halo.

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  • ROFL, "its a FACT that my OPINION is true". Oh the irony of calling my post dumb. Look up the honest trailer for call of duty on youtube. The stories are basically a copy/paste of each other. BTW, last time I checked, all the dlcs for those games have been essentially just multiplayer maps right? Doesn't seem like they were too focused on giving more story content while they were too busy making you pay to play in a slightly different environment. Inb4 - " there are exceptions though!" Great. How many games does CoD have? Halo? They had a LOT of refining to do before they got to where it is now. Destiny is still in its infancy.

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  • Did I not say that I hate CoD? I haven't even touched one since the first modern warfare, i dont recall mentioning anything about the dlc's either. I agree with everything you just said about CoD, they're all blatant copy pastes of the previous game. But if you think destiny's lame ass IN GAME narrative is even close to either of those games then you have horrible taste. "Destiny is still in its infancy" this seems to be the only defense you rabid defenders of all things destiny can ever cough up.

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  • Edited by SlipStrikeX: 2/5/2015 9:12:56 PM
    Haha! You realize that you said "Every single" cod game has a better story, but then you say you haven't even played them since mw1? ROFL Also, did you even read the first sentence of my OP? I do think destiny's story presentation was bad. I'm not defending it, or even saying it was good (or better than other games for that matter). I'm defending the idea that maybe they intentionally didn't focus on the story, and did on other things. I'm also defending the idea that it even makes a certain amount of sense to focus more on gameplay and multiplayer/coop as a whole, rather than an expertly presented story. They took that gamble on the community and lost apparently. But like I said, it wasn't without precedent. Just don't make the mistake of believing that they made story their highest priority and then failed miserably. Its like going to a Chinese buffet and saying, "man this pizza that they have sucks, I hate this place" when that's obviously not their focus

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  • Really, halo has no story. There's halo 1-4 so far, 2 side games, a mobile game, 2 more games planned another mobile game soon to be released a dozen books and 2 mini series' and halo has no story

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  • Sorry, didn't realize that destiny has 4 main games and a couple spin offs, and books as well. Are you suggesting all that content was crammed into halo 1? You gotta compare like principles here. Halo 1 had a story sure, but how amazing was the weapon balancing? (Op pistol anyone?) Or vehicles? The multiplayer was not refined at all. They sacrificed some multiplayer development for story content.

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  • Well if you on about halo 1 there was no live multiplayer

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  • Bump

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  • The concept of business development and marketing must be lost on you. It's pure ignorance to assume that Bungie didn't run focus groups when preparing this game. They clearly knew that story would be a big issue hence the attempt with the grimoire cards. Bungie lost a good chunk of it's staff leading up to the release of Destiny as a result the story and overall game experience has suffered.

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  • Please, enlighten me good sir. Tell me, at what point in the development do game companies hold focus groups? Also, how much info do they give the participants? How would they present the information? Finally, how diverse would the participants be? Here's my thoughts on it while you school me in the art of marketing. Do you believe that bungie had a focus group play the whole campaign very late in the cycle of development and ask what thoughts were on the story? (When it would have been too late to make any drastic changes) Or would it have been more likely that early on they story boarded the game as a whole and asked what was thought about it? (Which would sound pretty good depending on how they told it) I watched the alpha and played the beta. Honestly even doing that, I was intrigued with the world of destiny. As a focus group participant, I'm sure I would have felt the same way, especially with less information. I severely doubt they sat everyone down and said "yeah, the whole story is gonna be on cards you have to read, while a narrator says stuff during the game. Whatcha think about that?" Focus groups (while they can be helpful) are so biased sometimes based on what company does it, what they are asking about, how they present it, and who participates; that they are usually not the most helpful way to make major alterations in the way a games development is handled. Tl;dr - I don't think you know as much about focus groups as you think you do. Especially not enough to be calling people ignorant.

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  • I have my BBA with Honors and a Law Degree but my post secondary education must be failing me on the simplest of concepts since I clearly know nothing about focus groups! You sitting there making guesses on how the development came to be, is well just that, a guess. The point I was trying to make was that some very simple marketing knowledge and concepts would have helped the story develop beyond the pile that it is now. I also pointed out they lost half their staff which would also hurt production. I'm not going to argue with some random kid in his first year of business admin courses .. I get paid too much to argue so no point in wasting the efforts here. Bottom line. The story/Grimoire or however you get the storyline is severely lacking. A game with a 10 year plan should have started a little stronger. That's all - happy gaming!

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  • There is a tug-of-war between creating a good social gaming experience and a good narrative experience. If you're watching slick cutscenes or listening to audio logs, you can't be BSing with buddies in chat. For example, I would consider a game like Bioshock to be an awful co-op experience. Other MMO games have quests like "bring me 10 wolf tails" not because they're narratively bankrupt, but because that style of quest design fits when playing with others - it's a simple objective that can take a back seat to the player's focus on social interaction. Did Bungie succeed with this approach? The community seems to not think so, by and large. I see them changing the approach in the future.

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