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10/9/2014 1:40:43 PM
18
The problem with Iron Banner goes beyond the balance of levels as well. One of the biggest problems with it is that the losing team gets zero compensation for their efforts. Because of it, if you start out losing, or the other team seems to be a friendly fireteam, people on your side quit and run to another game that they CAN win. As a person who has few to no friends on the game, matchmaking is a bear, especially when 80% of the games end up being 6 on 2 because people leave. And what do I get for all of my hard work and dedication? A whole lot of nothing. Because one man, no matter how good he is, cannot solo a match against six others. Now I admit, I'm not the best player out there. I'm what you might consider average, and I do have some shining moments and some complete fails, but that should balance out. The mechanic of IB, like much of Destiny, rewards you for having online friends and being able to play non-stop. THIS NEEDS TO CHANGE. Here's a little easy math I did: If you win a match, with the shader and emblem equipped, your rep increases by 30. From rank 1 to rank 2, you need 1200 rep. So, 1200/30 = 40 games I have to win. Simple enough. Alone, at an average of 11.5 min per game, I need 7.7 hours of pure IB to get to rank 2. Now, as a solo player and because of the mechanics and people dropping out, I win about 1 out of every 6 games. Which means I need 6 times the amount of games. In the end, I have to devote 46 hours to IB just to get from rank 1 to rank 2, which is absurd. I don't want to see what I need for rank 3...
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