I wasn't too worried about this at first but after playing a little, no rep for a loss is leading to people quitting doesn't have to be a lot but something needs to keep people in otherwise they're thinking why should I spend the next 10 minutes playing when I'm not earning the rep required to progress?
the damage/health normalization is definitely an issue I'm not saying people should be able to roflstomp you but I would suggest 25-30 should be pretty close with some adantages to the higher 20's/30 20-24 the difference should be more pronounced, anyone below 20 should really have to struggle.
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