The new weapons will be numerically better obviously because the damage cap will be raised.
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Which is fine in a game like WoW or Diablo where you auto attack and use abilities. Shooters are different. Guns have to feel good, in addition to having good stats. VoG guns feel awesome and powerful and are fun to use. PoE guns don't feel like that and that's why people don't like them.
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Edited by Coyote_x_Starrk: 7/26/2015 5:23:56 AMYes, but notice how all the old gun styles have been done away with since launch? The old perks that once were prevalent (Field Scout, Rangefinder etc etc) are now either almost entirely missing or rare as hell and/or they are being nerfed. The old guns feel so good, because they are so strong. They have been introducing more and more perks that are niche perks or are not as obvious like those of old. Which tells me that they are moving in a new direction and if they are moving in a new direction it means that they have decided to change things. When you look at those facts along with the amount of time and effort they are putting into the weapons of TTK... - New factions guns - New Manufacturer specific characteristics and perks - New class weapons ...All of that shows me that they are gearing up for a change in the way weapons work in this game. So long as that leads to MORE weapon variety and not everyone using the same 5 -blam!-ing weapons then that is only a good thing.
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From the looks of the new guns id say they were putting less time in, zero character in them just dull and generic
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I'm not talking about the damage number, I'm stressing the unique stats and perks of the weapons you think should be made obsolete by new content. I want to keep using certain old weapons because I really like the stats and perk. Hence the feel of the gun I meant before.
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Dont try to reason with him, he is stuck on the damage cap numbers.