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The Grossly Incandescents

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originally posted in:The Grossly Incandescents
Edited by UnknownJones: 1/12/2015 9:27:22 PM
4

Cheesing labeled as "cheating"

Just read this Gamasutra community member's post from Friday: "Anything goes: How Destiny just went Free-to-Cheat." This is my first MMO, so I'm new to the mentality of "cheesing = cheating." Taking advantage of exploits to cheese stuff is nothing new, obviously, but I'd never heard from the contingent of folks who decry it. As for me, I'm happy to cheese while we can. I've always believed that if you're using the tools the devs gave you—your system and controller—and not hacking into a registry and flipping bits around to make a game go your way, anything goes. So articles like this make me want to dismiss the critics as being butthurt. But I definitely value knowing I can do things legit as well. (Not that we'll have any choice after today's update.) What are your thoughts on the legitimacy of cheesing raids, strikes, etc.?

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  • Edited by Foshkey: 1/13/2015 2:25:02 PM
    Coming from extensive MMO play and dabbled in Game Development work... Cheesing has a very loose definition, but most commonly referred to as exploiting within the laws of game mechanics. Once outside of those laws, you are cheating/glitching/hacking. So it's not really about defining what a cheese is, it's more about what are the bounds of the game mechanics and are you breaking them? For example, there's a well known bug in EVE Online called Grid Manipulation, where players could manipulate how clients interpret the current playing field and appear invisible to enemy fleets. How did they do this? Not by hacking, but by simply having players fly in very specific directions to stretch the grid beyond the allotted memory. It was a simple game mechanic that caused *huge* glitches, and the ban hammer was slammed. Therefore, the players didn't call this a cheese, but a hack.

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