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DoD Beyond

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originally posted in:DoD Beyond
Edited by kklathan8613: 4/13/2015 5:16:02 PM
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Destiny Informational - Easily Overlooked

Back once again because I need to stay awake working yet another 12 hour shift. Here is some information which is easy to gloss over, or requires a bit of deduction to figure out. Ward of Dawn with Weapons of Light turns any sniper rifle (excluding NLB) with high Impact into a one bodyshot kill in the Crucible. Sticky grenades have physics which deal kinetic damage if they directly strike a guardian. They end up doing between 6 to 8 damage depending on the speed with which they are thrown. The Glass Half Full perk on Silmar's Wrath gives absolutely no bonus damage whatsoever in PvP. The bonus to movement speed from the MIDA Multitool is not affected by Weight of Darkness in the Abyss. Agility only effects normal movement speed. You sprint at the same speed regardless of agility. The bonus Super energy gained from kills with Bad Juju extends the length of a Sunsingers Radiance. The Surplus perk on Special Weapons applies to all ammo types for all equipped weapons. For example: I have Surplus on my Efrideet's Spear (sniper), that gives me 1 extra rocket per box for my Hunger of Crota as well as additional primary ammo per box. Sunsinger - High Armor Build. The least amount of HP a Sunsinger Warlock can have is 192, the most is 205 or 206. This means at max armor a Sunsinger can: Requires 1 more bodyshot from most popular Crucible primary weapons to kill. Can survive a Tripmine grenade's explosion. While in Radiance can survive a bodyshot Golden Gun bullet. There is only about a 4 hp difference between a least armor build for a Defender Titan and a max armor build With medium-high armor a Titan can survive a trip mine grenade explosion. And.... time to go back to work. I will update if anything else crosses my mind.

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