JavaScript is required to use Bungie.net

Group Avatar

DoD Beyond

"S.S.D.D."

Request Join
originally posted in:DoD Beyond
Edited by hansel58: 6/1/2015 10:21:31 PM
3

Up the Ante?

Hey guys. I'm in the market for a new hand cannon until I can upgrade my old Devil you Know (it has zen moment, send it, and crowd control. I love that old thing and it has more range than my MIDA Multitool!) So until I have the ability to upgrade my old trusty, I'm going shopping. Any one have Up the Ante from Crucible? Thoughts? It's for PvE by the way, not PvP. I'm a scout rifle man for PvP.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by kklathan8613: 6/3/2015 5:24:04 AM
    You can re-roll Up the Ante into a pretty good PvE weapon. Ditto for Red Hand IX, although you lose 2 rounds in the magazine with RH. The base stats on both are pretty solid. [url=http://db.planetdestiny.com/items/view/3592821730]Here is the full stats and perk possibilities[/url] Personally I would go for TrueSight IS / SureShot IS Xen Moment (Triple Tap is acceptable if you get perfect rolls on the rest, although it could really use the extra stability) Speed Reload / Flared Magwell || Explosive Rounds || Perk you can live with Outlaw / Army of One / Spay and Play The weapon has nearly maxed Aim Assist and very solid stats, but like all Handcannons in this archetype it is lacking stability and range. Range still is not that big of a deal, Fatebringer has worse range and I can still use it as a sniper if I slow down my shots a bit. So I would raise stability any way you can. This is where Xen Moment comes in. After 3 hits your stability is up 66% and stays up for 3 seconds... and is refreshed every time a new round lands. If you have Xen Moment you are good with Stability. That would be my go-to perk for the first slot. The middle tree is a bit of a wash. This Handcannon, like most Handcannons, has a slow base reload speed. It can help to raise this so long as you do not have to sacrifice stability. For the second tree I would go with Flared Magwell or Speed Reload if you do not get a reload perk in the last slot. Explosive or High Impact rounds if not. Explosive rounds will give you about an extra 15% damage per round, but it can interfere with Outlaw if you go that way. The last perk I would go for Outlaw. I can not, literally can, not, overstate the value of this perk on a Handcannon. It is frankly amazing. If you get a reload perk in the 2nd tree however you could roll with Army of One. This is a new perk and gives you about 7% Grenade and Melee energy for every unassisted kill. As this is a Handcannon you will be getting a lot of those. The only downside to either of those perks is that you cannot choose the other one as well. Failing either of those Spray and Play can work if you have a perfect roll otherwise, but really it is not worth giving up Outlaw or Army of One. Hope this helps.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon