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originally posted in:BungieNetPlatform
Edited by JAMontoya: 6/1/2015 8:28:51 PM
2

Perks form Manifest tables

Is there a way to get the main perks from the InventoryItemDefinition table? I'm talking about the main perks, like ammo regen for ice breaker, or seeking rockets from truth, or invisibility from patience and time. Kind of like the way the website or the game will show the stats along with these main perks.

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  • Aren't they there already? I think it's called "perkHashes" or something like that.

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    • Each [b]InventoryItemDefinition [/b]has a [b]talentGridHash[/b]. The corresponding [b]TalentGridDefinition[/d] has an array of [b]nodes[/b], the each node has one or more [b]steps[/b]. Multiple steps provide the mechanism for there being different rolls on an item. The Inventory character endpoint will contain an array called [b]nodes[/b] corresponding to the [b]TalentGridDefinition[/b] and indicating which nodes are active and which [b]stepIndex[/b]es are selected for the roll. Exotics are fixed-configuration as far as I've observed, so their TalentGrid Nodes only ever have one step.

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