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originally posted in:BungieNetPlatform
Edited by Pwadigy: 6/11/2015 4:11:14 PM
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If a weapon's stats have changed in the API, what does that mean in terms of the actual game?

I noticed that some weapon entries have changed in certain stats in the API (without a corresponding update), what does this mean in terms of game-play? Are some entries incorrect? is there a way to determine if an entry is correct? Does this reflect actual changes in the weapons themselves? I've also noticed that some weapons have minimum and maximum values for certain stats set as 0 and 0, but with a non-zero base-value. What does this mean?

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  • It depends on where you're looking - if you're making a call to fetch an item from the API, or you're calling GetAccount/GetCharacters, those stats should be correct. However, if you're looking at the .stats property in the static Item definitions, those values are estimates of the range of stats that you *could* get on an item given a theoretical/ideal scenario - in practice, you may never see an item with the most ideal versions of those stats "in the wild". These values are experimental and still evolving. We haven't officially released or started publicly using that data on the site or apps yet, so we do not guarantee their accuracy - there are definitely bugs, such as the 0/#/0 ranges you mentioned, which we're hoping to work on improving in the future for the benefit of those of you who want this data!

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