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Killkats

"Happy to not come in last place"

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    Do you get excited when you finish a multiplayer game with one kill to your name? Are you even bothered by your KD ratio so long as you get to run around with a gun and find cool gear? Then join a clan for the mildly ambitious. After all, it's the taking part that counts, right!

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originally posted in:Killkats
10/6/2014 6:37:53 PM
5

Tips for Crucible matches

I'm fully aware that I'm not very good at Crucible matches, so I've been hunting around for tips on how I can improve my game. Here's the best advice I've found that has helped me out. I'm still not great, but I'm not bothered about coming last, so long as I get one kill ;) If anyone has more advice for me, please reply! AMMO In PvP, heavy ammo spawns randomly within a 30- to 45-second window every several minutes, with an announcer message occurring 10 seconds before it spawns. Most Crucible maps have two heavy spawns, but a few have three. Control those positions whenever possible. When you kill an enemy in PvP, they always drop heavy ammo if they had some in reserve. However, each time heavy ammo drops in this manner, the amount is cut in half, and if the amount drops too low, no ammo pack is created. Don’t kill yourself by playing foolishly if you have heavy ammo. This can be worse than missing your shots, as giving the opposing team extra heavy ammo is a terrible thing to do to your team. When you open an ammo container in PvP (special or heavy), it creates additional ammo packs for any friendly teammate within 20 meters or so. When playing with an organized Fireteam, always wait for teammates to get in range before you pop a heavy crate, unless you need the ammo immediately. Even in public games when you are playing solo, delaying a heavy pickup until you spot a friendly player or two moving closer can help tilt a match in your favour. WEAPON TIPS In normal Crucible PvP, you deal exactly the same damage with any weapon of the same class, rate of fire, and impact value no matter the level of the weapon in question, your level, your target’s level, or your Attack or Defense values. That isn’t to say that higher-level weapons are exactly the same, however. Although damage stays the same, high-level Rare and Legendary weapons can have more powerful mod combinations that you can’t get on a low-level weapon. The element of your weapons or abilities has no effect on other players. In PvP, an opponent’s weak point is their head. Aiming for precision shots in PvP with primary weapons is absolutely vital to your survival. If you get into a heads-up firefight with an equally skilled player using a similar weapon, whoever aims for (and hits) the head will win. In PvP, you can use the fusion rifle as a shotgun substitute in the sense that you can score a one-shot kill at close range (or even farther if you are on target). However, the charge time required to fire the fusion rifle means that up against a real shotgun, you’re not likely to come out on top. Still, the greater the range, the harder it is to get the full volley on target, and if you miss, few PvP opponents allow a second chance. It is possible to “pre-charge” your fusion rifle by feathering the trigger, tapping and holding it until just before it fires, releasing, and repeating. Doing so can cut the effective Charge Time but recognize that you do make noise when doing this. In PvP on any large map with long lines of sight, one competent sniper can keep an entire line of fire locked down, forcing opponents to take alternate routes. An uncontested sniper can deal serious damage with little fear of retaliation. A single headshot is almost always fatal, while two body shots can usually take down an adversary. While ADS in a sniper rifle scope, you have a very visible gleaming laser sight that any player looking anywhere in your direction can see. Be very careful about remaining stationary for too long in one spot while ADS, as you make a very easy target for counter-snipers. Sight a target, scope in, take the shot, and move on. GRENADES Blast grenades, the closest to a “normal” grenade type, deal the bulk of their damage in a quick explosive burst. These are perfect for dishing out instant damage to multiple targets, and they can deal more damage against alert and agile opponents than persistent-style grenades. Persistent grenades leave fields of damaging energy or traps in their wake, harming any foes that remain within them or pass through them. These are great for blocking off hallways, chokepoints, and doorways, or for covering objectives in PvP. They tend to be less effective in open spaces, where enemies can easily avoid or move away from the affected area. Seeker type grenades automatically track and attack nearby enemies. These are perfect for scoring hits on adversaries when you aren’t certain of their exact location. They are especially useful in PvP for pinpointing an opponent’s position that you’ve detected on the Motion Tracker. Seeker grenades have lower single-target damage potential than other grenades, but have very consistent and reliable damage delivery. Sticky grenades can literally stick to their target, dealing more damage. These grenades are almost always lethal if you score a direct hit in PvP, and they are useful for dealing focused damage to single tough targets in PvE. They do require more throwing accuracy, and although they have a slight amount of tracking, you still must be fairly on target to score a stick. MELEE Melee is extremely important in PvP. You must develop the instinct for when to move in for a melee kill, and when to back off or jump to avoid someone charging you. Two hits can kill an adversary, and any gunfire plus a melee strike is almost always fatal as long as you get in sufficient damage before striking. When you are engaged in close to medium-range fights, these are often the situations where you need to decide if you’re going to go for a melee MOVEMENT aNd MOTION TRACKER Sprinting and sliding are very important in PvP. If a distant enemy has a bead on you, you can easily throw their aim off. Skilled players track your head, and sliding causes your head to suddenly change position. You can also use slides in PvP to round a corner or get into melee range with a shotgun. A one-two punch from a shotgun and a melee attack is lethal. Be careful with Glide and Lift in PvP; remember that both can be cancelled by tapping Jump again. Long hangtime in PvP is a bad idea. In PvP, there are only two ways to reduce your Motion Tracker signature: crouch or cloak. While Cloaking is only available for a Bladedancer Hunter specialization, anyone can crouch. Pay attention to your own arrow inside the Motion Tracker. When it flares, you know that nearby enemies can see you. Crouching will cause players to appear on enemy radar at a decreased frequency. This can be a great way to get the drop on opponents in PvP. You don’t even need to be in an organized Fireteam to use such team play, either. You can just loosely follow teammates using the Motion Tracker. As long as you’re nearby when a fight erupts, you can tip the balance. Spend time exploring each of the maps in the Crucible. As you learn their layouts, your ability to use the Motion Tracker will improve because you will know the possible positions that adversaries can occupy. Remember that the Motion Tracker’s inner circle represents 8 meters, the wedges extend to 23 meters, and the outer ring represents 24 or more meters. SUPERS Supers are incredibly powerful in PvP, and using yours well can be a huge asset to your team (and your score). In general, burning your super to maintain control is the best way to use it. If you have a good position as a team or while solo, you can use your super to maintain your lock on good terrain or near an objective. Supers also work well as siege breakers. If the enemy team is heavily defending an area, they are at risk of being multi-killed by any of the offensive supers. During a match name plates of other player will be highlighted in yellow if their super is ready. So watch out for enemies with highlighted name plates, and stay near teammates with highlighted nameplates. REVIVING Reviving other players gives your team more points (easing some of the loss from the death) and keeps your Fireteam together in one area rather than dealing with a random respawn location. Just be careful about going for a revive if you know enemies are nearby; you don’t want to give up multiple kills for free. Also, keep in mind that you can revive from a decent distance away from a downed Guardian’s Ghost marker. If you are behind cover, you may be able to revive a teammate without nearby foes spotting you. Reviving an ally rewards a shield for you and the beneficiary. Depending on the timing, it’s even possible for the revived ally to survive an incoming super attack!

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  • First off, great Basic to PvP post +1 from me. 2nd, A few things that can certainly help any player, these two are the most used things to do in any PvP of any game. 1. Pre-aim your cursor - Some of you think this is a common practice, but the main difference between a good and a great pvp player is the preaim. After a few rounds of play you get used to where players will come in and out of in certain areas. Use this to your advantage. Aim your cursor for the head shot before the target comes through the door or area. You can use your teammates as a marker for where the head will be and be ready for the enemy. Like the OP said, its head shots or nothing in PvP. So if you are aiming for the head before they get to you and get the chance to aim at your head, you will have a larger advantage then they will. Learn when to scope and when to not scope. 2. Dance in the box - Again any FPS player will know what dancing in the box means, but for some of the newer players this will be new to them. I see most if not all of you that complain about PvP, do the exact same thing over and over and think its the games fault when really its just [b]YOU. [/b] Almost all of you PvE (Carebears) play PvP like its a strike or story mode and will stand in one single spot and shoot towards your target, you literally don't move an inch. In PvP, that will get you killed and fast. Dancing in the box will solve this issue for you. Imagine two players are about to quick draw shoot out like the old west days, they face each other and shoot. That is what most if not all of you are doing. Which is why its easy for the rest of us to kill you. Go back to the face off and imagine if you moved left or right, how much harder it would be to hit you. While left and right (strafing) moving is a good start, its not to hard to hit you. More so if you do the same move again and again. It may work one to two times on the same opponent, but once they see its you, they know you ONLY strafe they will get used to how you move and will be preaiming your strafe and be able to kill you. Now if you add in forward movement or better yet corner movement you will make them not only adjust left and right, but now up and down. This is the best way to avoid head shots, as your opponent will have to adjust not one but two different directions to continue hitting your head. One of the hardest moves to counter is the W, which is just a double V move but you get the idea best if you look at the W as a path way to follow each fight, as you approach your opponent, move back and right, then right and forward, then do the opposite, back and left and forward and right. You get the idea. Welcome to dancing in the box and the best way to get and avoid headshots. A lot of of the best players, do this with out even thinking about it, they have been playing pvp for so long its an old habit. Hopefully this will help some of you understand why you are not doing great in pvp, when you can be. DP™ #RONIN

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    • Thank you for taking the time to post these tips. Very helpful.

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    • You need to bring up other tips such as bait and switch, Micromanaged gameplay and macromanaged gameplay. Learning when to push and when to back down. Always look where teammates are. I can stress this tip enough, want to get good let your teammates die and clean up kills as practice or if they are about to die clean up then back down to your teams spawn. In the wrong spawn quick get back to your teammates the enemy will spawn around you.

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    • I'm pretty sure the auto rifles have the lowest time to kill vs all guns

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      • awesome

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