originally posted in:Renegade Sparrows United
The armor he received from the Companion Cube has
3 light
0/0/0
super from melee on minion
shield recovery on orb
white chroma.
He infuses with armor
330 light
44/62 Intellect
42/60 Discipline
super on grenade kill
health on orb
blue chroma
and ends up with
330 light
45 Intellect
37 Discipline
super from melee/heavy kills on minion (Hands On/Heavy Lifting)
shield recovery on orb (Better Already)
white chroma
[url=https://www.twitch.tv/bungie/v/57612533?t=32m33s]This is where he infuses[/url]
Spektar and Desolate Both have the exact same perks for ALL previewed Companion Cubes
Boots
shotty ammo
5 sec agility on solar double kills
helmet
super energy on grenade kills
shield recovery on orb pickup
chest
pulse ammo
reduce incoming solar damage
gloves
increased melee speed
increased scout reload
[url=https://www.twitch.tv/bungie/v/57612533?t=28m10s]Postmaster CC[/url]
[url=https://www.twitch.tv/bungie/v/57612533?t=40m40s]EverVerse CC[/url]
This means that(If the April update is exactly the same as the preview)
1. Companion Cubes drop armor with 3 light and random rolled perks.
5. The perks are NOT random rolled PER Companion Cube.
6. Perks MAY be random rolled on a timed schedule similar to weekly/daily bounties and such.
2. Infusing the armor causes it to inherit light level and I/D/S stats (Only whether it has Intellect, Discipline, Strength it appears. The ratio does not seem to be inherited)
3. The armor keeps perks and chroma color(Which is rerollable)
4. You would merely be paying money to get MORE chances at the armor piece you want that week to be dropped.