Last night, I was finishing up my Atheon kills on all my characters to end the week.
First two went smoothly, then I went on my 32 hunter and found a random team. (yes shoot me I don't have friends on all the time)
The team consisted of 3 32's 2 31's and a 30. I should not have assumed, but did that at least 2 people will be able to handle the relic. Turns out, we spent an hour and never got it done because I was teleported once everytime, the second time the relic holder always died.
As a 32, you should be able to handle the relic on atheon and on the templar. Some of you might say "but we never get the chance to". Go into normal mode and train yourself.
Some of you also might say "oh ha, scrub you should get him in one go anyway". Tell that to the people that think word of crota/plan c is doing a lot of damage on Atheon.
Point is, 32's AND 31's AND 30's should be able to or at least try handling the relic. It's not really that hard.
What do you guys think? I want to hear your thoughts on those that have had the same problem as me or from the people that haven't learned how to use the relic.
-
Edited by spafeX80: 2/8/2015 8:01:18 PMI made a whole post in this once. Here it is: VoG: The Relic Discussion/Tutorial Okay. This is a huge issue. The relic. Everyone seems to fear it, or never even go near it or want to learn it. I'm going to say this first, [b][i]IF YOU DO NOT KNOW HOW TO RUN THE RELIC PERFECTLY WITHOUT DYING, THEN YOU DON NOT NEED TO BE DOING THE HARD RAID YET.[/i][/b] Everyone's story is different, but when only one person knows how to run it perfectly and you have a few players who say they're alright with it, it makes the Hard Raid impossible. Stop telling me you're good at raids if you can't run that relic. Everyone needs to know how to do it. I spent 5 hours on Atheon in one night simply trying to teach a whole Fireteam how to run the relic perfectly. It's not hard to figure out. The idea that you can't run the relic is mostly psychological. It's fairly simple on the hard raid and a piece of cake in the normal raid. Now. Here's how: Everyone should be on the sync plates so that they are being raised as soon as everyone is teleported. [b]NO ONE SHOULD BE FIRING/WASTING AMMO ON ATHEON. It causes him to fire at you and possibly kill someone with splash damage. Just stay in cover until Atheon activates the time stream and everyone is teleported.[/b] Once everyone outside of the portal gets out of the detainment bubbles, you kill Supplicants on both sides while you wait for Oracle team to finish inside the portal. Inside the portal 2 kill oracles, while the relic holder darts off in the beginning and kills enemies before the oracle killers get halfway through. EVERYONE OUTSIDE NEEDS TO STAY ALIVE, while killing as many supplicants as possible! Use rockets, grenades, hand cannons with precision. Focus and don't die! The first time being teleported the enemies aren't watching. The first time is easier because you have the element of surprise as long as no one fires a weapon or double jumps. On Mars: Sprint/run down to the hobgoblins without double jumping, when you're close enough while running you double jump into the air, using ground slam to instantly kill two of the Hobgoblins in the first blast, then kill the third. Then simply keep everyone cleansed and pop a super from the relic at the last oracle. On Venus: Run down to enemies, get some air, AIM, and catch the Minotaur and one normal goblin in the first blast. NOW THIS is where a lot of people fail, Minotaurs excel by counting on you to focus on them. Because you think they're a threat. However goblins are much more accurate even when you're bunny hopping to dodge damage. Instead of focusing on the Minotaur, after you catch the Minotaur add one of the goblins in the first blast, jump over to the goblin and kill him. Then you get the Minotaur all to yourself. Killing him now is really easy, simply jump high enough in the air to ground slam him BEHIND him or to his side. Basically avoid hitting him straight on. Ground slam him on his back or his side by getting height in the air and he'll be knocked back everytime, but by hitting him on his side or head and going behind him he has to take extra time recovering from your blast because he has to turn around-at which point you're already in the air to hit him again on his side or back. Now the second time you go through portals the enemies will be watching for you, so sometimes you have to take separate paths to keep them distracted while you don't take damage from them. The rest of the Atheon fight on normal should go like this: After Oracle team makes it out of the portal with ALL ORACLES KILLED IN ORDER-extremely crucial to not getting wiped- everyone including the portal team killing supplicants, crashes to the middle, relic holder needs to be there first with the relic shield open-LB. [b]EVERYONE ELSE NEEDS TO BE VERY CAREFUL WHEN GETTING TO THE MIDDLE ISLAND.[/b] If the relic holder moves or gets bumped at all while holding the shield open it nulls the shield and will let enemy fire through. Therefore everyone must do their best to keep a safe distance while still in the bubble. Everyone pulls out snipers and hits Atheon's critical weak spot. Now, I don't care what you think you know, but when time's vengeance is at 10 seconds remaining, everyone needs to immediately return to their assigned portals and kill supplicants along the way. The relic holder staying in the center until everyone is safely away. This is crucial to the whole team not getting wiped instantly. If you wait for time's vengeance to end, everyone will not be on the portals raising them, instead they will be in detainment bubbles when oracle teams get teleported. Which means they'll have to kill supplicants to even get to the plates to open the portals. If you leave right after Time's vengeance ends there's a chance you'll not be prepared and be on the ground when everyone gets teleported, which means you'll fall through the detainment bubbles which will usually result in your swift death. [b]ALSO, it causes issues for the relic holder. Atheon will continue to fire at the relic holder, and being the relic holder I always catch the splash damage from Atheon because everyone won't get back to their spots.[/b] There's a reason everyone leaves when time's vengeance has 10 seconds left, and that's it, so everyone is prepared for the next teleport instead of winging it and taking the likely chance of being immediately killed. Basically, if you execute that-rinse and repeat with the slightly added difficulty that the relic holder must beat the enemies with them knowing you're already coming (no element of surprise), the raid even on hard is relatively easy. It's all about execution with precision and speed. It takes a bit of practice. If you're not skilled with the relic you need to go to the Templar phase and practice with it until you understand how it moves and works. Then practice on Atheon fight on normal until you can do it flawlessly. This all being said only players who are level 30 or higher are able to one hit KO enemies with the relic. *in the hard version of Vault of glass* 29's will do damage but not enough to kill them in time before getting killed. I hope this helps whoever. It's how hard raids should be executed. One note, if Atheon is nearly dead, it of cours remakes more sense to not go back to your assigned portal spots and just kill Atheon.