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#feedback

Edited by Psychoticrow: 1/22/2015 9:12:19 PM
189

Why the first mission is the best.

Think back to that first mission. Think about some of the things you saw during that mission and never saw again... Can't recall? I'll remind you. Trip mines. Vast areas were enemies were literally crawling the walls. Enemies interacting with the environment all over. Additionally like so many have commented the mission is very unique compared to all the release ghost and protect from horde mission that follow. Edit 2: I can see a ton of people agree with this post so I'm adding a few hash tags to try and draw attention from bungie maybe they can see that there is something people genuinely would like to see more of! Why was this the only mission with features like this. Edit. I'd like to say thanks to everyone for their comments!

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  • You're right, but I fear nothing will ever be done. Maybe not in even the second game. Why do they need to add story or depth? They've trained us to accept the minimum and not only tolerate it, but repeatedly play it as though it's something remarkable; a 10/10 experience. What [i]is[/i] remarkable is that with this game we enter a new low for gamers: a new era. Quality is no longer necessary. Value for money is no longer necessary. Think of the possibilities. A future of gaming where anything can be rolled out, and, with all efforts diverted to hype instead of quality, we can be made to adore any addicting generic garbage. The guns in this game are Moshi Monsters for adults. The most swingeing creative economy imaginable is employed, to make you truly grateful for Future Machine Gun V4856 -- not just a stats bump, but a fancy skin on that basic model too! Wow! Ask yourself: "When was the last time I heard a villain [i]say[/i] anything?" Does Crota - that fabulous legend of a villain / piece of furniture- say [i]anything[/i] to qualify him as evil? Atheon? Anyone? What exactly marks these guys out as evil? Are you sure they aren't simply just defending themselves? This game is a towering triumph over so many accomplishments of gaming that preceded it. Ico, Tomb Raider, Half Life, Resident Evil 1 - 4, Metal Gears... the list is endless. For all their quality, this thing has won out over them. There's no need for storytelling anymore, or variety, or reliability even. Hell, they can take away the things we [i]do[/i] like back out again, and we'll beat our brows but accept. A HD makeover of Unreal Tournament is, apparently, the apex of gaming. The results speak for themselves.

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