If you could make a third super for your guardian what would it be?
-
Edited by astralouroboros: 2/4/2015 8:33:25 PM[b]TITAN[/b] Subclass:iron lord forge your own legend, you are consumed and empowered by the iron lords them selves, hammer away at all and mold it to your own will with smoldering iron as your handle and mythic brimstone as the head take up the mantle of an iron lord [b]SUPER:[/b] iron mantle the activation sequence:you lunge forward with both hands behind you and discard you weapons, in the air a molten hammer forms in your hand and the ending animation is similar to the last part of the strikers shoulder charge in how he stops himself what it does: with the iron lords hammer you forge your path using the melee button to swing around the hamer and the triger button to do a quick sword smash, your grenade however throws the hammer in an elongated arc and you will teleport werever the hammer lands, if it hits an enemy you will teleport to them and strike them, the hammer will also temperarily stun them, slowing their movment speed,weapon swapping , and acuracy. aiming before throwing the hammer makes it fly straiter and farther and iwhen the hammer is thrown you can not move but also cant die from fall damage or out of bounds areas, the hammer toss can be recharged after every kill or will come back every 3 seconds. in this form you gain a damage resistance and bonus damage output, your speed is kept the same [b]super modifiers:[/b] [u]untapped fury:[/u] the fire that envelopes you is now violent red and does the following. gives increased speed and takes away the damage resistance and the shield but gives an increased damage modifier your hammer is also turned into an war axe, the trigger no longer causes a heavy hit but an outward slash of red flaming energy to fly outward in a straight line for 10 yards,this will kill an unshielded target and strip the shields off of undamaged ones while implementing a DoT effect on the enemy hit [u]calm fury:[/u] the fire surrounding you is a calm neon blue that burns intensely your weapon is a long sword the trigger button makes you strike upwards drawing a flaming pillar upwards and out at your enemies the grenade button makes you kneel down and sheathing your sword in the ground summoning a small wall of fire to protect all incoming damage in front of you, this drains the grenade ability but recharges your super energy with every bit of damage dealt while your super is in effect you gain an increased shield that recharges faster but the damage modifier is reduced [u]smoldering fury:[/u] black flames flicker on your body but release a deadly smoke that billows behind you any one that comes near you in a 6ft radius recieves a DoT that will stack the longer they exposed, standing in theiir presence wil kill a fully sheilded guardian in 7 seconds without anyother form of damage being done your weapon transforms into a war mcae the trigger ability makes you erupt outward covering a small area(think the size of the nova bombs vortex ability)any enemy that enters will take a increased dot every second they are in it, the cloud last for 2 seconds and their is an initial release blast that does damge and severe knockback equvilant to a kell stomp your grenade is a throwable mace that rebounds to other nearby targets then comes back to you, it does not kill but can be thrown incredibly fast and without limit only if you hit a target if you miss you must wait 2 seconds [b]Grenades:[/b] [u]brimstone:[/u] explodes upon contact causing an initial damge and spreading lava on any surface near the blast including walls and cielings, while not harmful to be near the lave coming into contact with it gives a large DoT that can stack and knocks back the enemy [u]firefly:[/u] a small tracking grenade similar to the axion bolt but goes much faster and has three tmes the range, aplies a stacking dot over time to an enemy and explodes automatically when another person is near, automatically explodes after 5 seconds [u]ash:[/u] releases a gas that works similarly to the defenders disruption grenade but only applys the effect when they are near the smoke, if an enemy enters they are slowed and an effect appears on screen that would be similaar to the effect that appears when enetering a darkness zone in PvE [b]jump:[/b] similar to glide except flames erupt from your back and feet keeping you airborne [u]advanced thrusters:[/u] pressing the sprint button in any direction will make you jolt in that direction allowing you to effectively barrel roll, reduces your thrust time every time you do it. people will see fire erupt from the apropriat thruster component when activated [u]experimental prototype:[/u] holding the jump button continues to propel you forward at increasing speed, pressing again while in midair will make your thrusters explode and rocket you forward in the direction your were aiming at [u]coal walker:[/u] jumping in midair summons a small panel of flame that supports you the panel will stay in the air for 3 seconds and can be used by your allies, if enemies come in contact with the panel they get injured you can only create one panel in the air, coming into contact with a platform that is not your panel will recharge your jump instantly [b]melee:[/b] a normal punch [b]erupting soul:[/b] your soul erupts like a volcano releasing your pent up rage in a burst knocking back foes [u]burning soul:[/u] your soul now filled with rage leaves enemies scorched and applys a short DoT [u]blinding soul:[/u]your souls purity blinds enemies and leaves them stunned, slow, and blind [u]concentrated soul:[/u] your soul focuses in your palm, you lunge forward as your palm catches fire and send out a short range pillar of fire that penetrates targets and gives a massive knock-back that can cause enemies to get hurt from hitting walls(think knock-back from phalanxes but stronger) [b]ability set modifiers 1:[/b] [u]strength incarnate[/u]: all knock-backs applied to enemies are increased [u]fire starter:[/u] any melee has a chance to light enemies on fire [u]pyrophobia:[/u] enemies taking DoT have a chance to lose mobility(run away in PvE) [b]ability set modifier 2:[/b] [u]heat-sink[/u]: causing damage with any form of explosion ability heals you and starts regeneration [u]friendly fire[/u]: allies that come in contact with your fire receive an increase in movement speed [u]forged in fire:[/u] you become harder to kill while channeling the iron lords