Raids should always be one Light level above the maximum, that should be the nature of the challenge.
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No, that's a very lazy way to make a raid difficult. It's also not very well thought out as to how it will effect the rest of the game.
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This is not a lazy way to make things difficult it is an important first step - push the player outside their comfort zone.
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It actually is incredibly lazy. Raids should be made difficult by mechanics and coordination, not by how many instant kill enemies there are. Hyperbolized for effect.