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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Edited by SIashySIashy: 2/4/2015 7:26:34 AM
    [b]Hound master[/b] [i]Let loose the hounds of hell. It is time for the hunt.[/i] [u]Hunter void subclass[/u] [i]Grenades[/i] [b]Smog screen[/b] Releases a large cloud of black smoke with a huge radius. All enemies inside are blinded, and receive a small amount of damage over time as long as they remain inside. [b]Toxic grenade[/b] Explodes and deals no damage, but enemies caught in the explosion take a large amount of damage dealt over a ten second period of time. [b]Tar grenade[/b] Explodes to deal damage and releases tar which cover a wide area for five seconds. [i]Jump- Double jump[/i] [b]Better control[/b] [b]Better height[/b] [b]Fling[/b] Summon a void hound mid air to grab your arm and fling you forward at a fast speed. You will be propelled in the direction you are looking at when you activate the jump in midair. [i]Melee-Maul[/i] Summon a void hound to jump forward towards the enemy over a short distance (5m). A successful hit will cause the hound to deal normal melee damage and latch on to the enemy for five seconds, during which the enemy will flinch continuously, making it hard for enemies to fire their weapon accurately. A missed hit will lead to a loss of your melee. [b]Bloodletting[/b] Maul will cause damage over time as the void hound clings to the enemy. [b]Attack order[/b] Missing maul will cause the void hound to continue running forward for a short distance (10m) and auto jumping once more at any enemy in its vicinity. [b]Lose interest[/b] The void hound, after latching onto an enemy, will jump onto another enemy in he vicinity, dealing normal melee damage to them and transferring the effects to them. This can only trigger twice, and the hound will not hit the same enemy twice. [i]Super- Hell hounds[/i] Summon three void hounds that will auto track enemies in the map and explode in their proximity, dealing damage in a wide area. The hounds can be killed if enemies shoot them, making them detonate prematurely. They make noises during PvP, and travel at the speed of a sprinting hunter with mida multi tool. [b]Pedigree[/b] The void hounds are more resistant, and move faster. (50% increase for both.) [b]Silent hunt[/b] The void hounds are cloaked with invisibility and make no noises in PvP. [b]Noble sacrifice[/b] All void hounds, after exploding, will leave your current grenade over their previous spot which will detonate soon after. [i]Tier 1[/i] [b]Bloodlust[/b] Hitting an enemy with your melee will recover 8% of your super. [b]Scented mark[/b] Dealing damage to any enemy highlights them and allows you to see them through walls for a short period of time. [b]Heavy burden[/b] Maul will now immobilise the enemy on the spot if it hits for the period that the hound is latched. [i]Tier 2[/i] [b]Instinctive defence[/b] Taking melee damage will automatically activate maul, if you have it, to attack the enemy and push them back a small distance. [b]Spoils of war[/b] Picking up orbs of light gives more super energy (30%), and recharges your melee. (30%) [b]Join the family[/b] Gain one more void hound during each super.

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