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2/4/2015 2:51:28 AM
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Hunter: Void bow, one hit kill. Designed for long ranged targets Upon activating the super the hunter becomes invisible, and when the shot is fired the arrow is controlled by the player using six axis(PS3/4) or the thumbs sticks/directional pad meaning the player is in full control of landing the killing shot, but not against ultras or majors as it will not be capable of one hitting these enemies. Upon impact, if the shot is missed or the target is not killed, a small void vortex will form where the shot landed slowing any enemies in the area and preventing use of abilities for a short time whilst causing mild damage for the duration of the vortex. Warlock Arc Necromancer. AOE When activated, up to three downed enemies within close proximity to the users activation, resurrect and become an allied attack force. (Majors and ultras are excluded) Their attack stats remain the same, but health is significantly lowered. Their duration of life is 30 seconds or until killed by the enemies and/or the players friendly fire, I.e. Explosions of any kind or a bullet to the head. During PVP the super can be used to revive one or multiple downed players in close range with a timer of 3 seconds Titan Solar great hammer. Upon activation the player automatically summons a great hammer with a one hit kill on all non majors and ultras. The button configuration will be as follows (example is PS3) R1 summon a small solar flare which emits shockwaves over time. Doing so will significantly decrease the time remaining on the super. The flares last for a total of 10 seconds and gradually become larger, growing to two times their original size over the course of their life. The shockwaves will also stretch further during this time. R2 standard attack. Attacking continuously performs a series of moves with the finishing move dealing much more damage. For example the first hit will deal 750, second hit, 1000 and the last hit 1500. The idea is the first hit is 75% normal damage, second 100% normal damage and the third does 150% These attacks can be strung together twice during the duration of the super at the expense of the solar flares. There is a small pause before the second set of blows.
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