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Destiny

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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Edited by JTRANK THE TANK: 2/3/2015 4:06:54 PM
    Warlock Arc damage super: Maelstrom- Summon a volatile storm of arc energy that hovers above your head to deal continuous damage to all nearby enemies and reduces incoming damage. Low DOT similar to thorn mark of devourer. Tier 1 upgrade: Typhoon- throw up to 2 grenade like storms of arc energy that deal moderate AOE damage over a large area and slows those trapped inside for 3 seconds. Think nova bomb radius with less DPS (non insta-kill in crucible) Link to L1/ left tab during super. Tier 2- Lightning strike- cast up to 2 high powered mid range bolts of arc energy that can chain to nearby enemies- link to R1/ right tab during super. Because of how potentially strong the linking ability can be limit the range so that it cannot get kills as far away as golden gun. Tier 3- Apocalypse- You can use any combination of lightning strikes and typhoon attacks up to a maximum of 2 attacks. Mele ability: Static- moderate damage ability that slows enemy movement for 3 seconds T1: Conductivity- Static can chain to any nearby enemies T2: Reverse polarization- Hits with static temporarily increase users movement speed for 3 seconds T2: Magnetization- Hits with static make a debuff that make metalic objects track the person marked with it (ie: rockets that do not have tracking now track this target, weapons have increased accuracy against this target, and any weapon with aim assist has a temporary buff to aim assist against this target. Grenade abilities 1- stasis grenade- targets caught within the blast radius of this grenade are trapped in place for 3 seconds 2- Conduction grenade- grenade behaves like a frag grenade until it explodes. When it explodes a bolt of lightning chains to first enemy within 10 feet of the first person it hits and this continues for up to 3 enemies. Grenade does not kill in 1 hit 3-recharge grenade- sticky style grenade- a kill with this grenade immediately resets grenade energy Jump abilities- same as void walker Glide-> Focused control-> focused burst-> blink Subclass ability tree 1: improved conduction: chaining effects gain a 25% increase to range battery: Hold up to 2 grenades improved static: Static effects last an extra 2 seconds Subclass ability tree 2: Outlet: mele kills reduce cooldown for all arc abilities Eye of the storm: Getting 3 kills with super ability grants 1 additional super ability attack for a total of 3 Improved blink: Gain 1 additional blink (chain 2 blinks together) and each blink has extended distance Overall class attributes- 2nd highest possible agility, and 2nd highest possible recovery. Lowest possible total armor.

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